Claude Code mod
session-hub
One Mod status pane for Claude Code Desktop with an icon rail: Progress (live plan bars with step times and history, forked from zycck/claude-mods plan-progress), Next steps (up to three suggested next prompts; a click puts one in the composer), Skills & agents (the skills and agents called this session, each tagged personal, project, plugin or built-in, plus the rule and CLAUDE.md files loaded) and Cache (cache reads, writes and hit rate per turn, and what the cache saved). One footer entry opens the pane; the terminal keeps the progress band and the next-steps band
Install
/plugin marketplace add bqnhat/claude-local-plugins
/plugin install session-hub@nhat-localMods install like plugins. Run /reload-plugins or start a new session to load it.
What it can access
- Reach
- Unknown
- Sees
- every prompt, compaction, every tool call, mcp__session-hub__plan_progress calls, AskUserQuestion calls, ExitPlanMode calls, subagent spawns, every skill, classic hooks, Skill calls, Agent calls
- Draws in
AbovePromptSessionModePane- Hooks
prompt.submitsession.compactsession.endtool.callsession.attachsession.detachcommand.runagent.spawntool.checkturn.stepskill.promptprompt.attachmentclassic.InstructionsLoadedagent.offersession.startturn.startturn.completeui.renderui.close
From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.
How Claude Code mods work
- A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
- It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
- Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
- Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Details
- Repository
- bqnhat/claude-local-plugins
- Folder
plugins/session-hub- Marketplace
nhat-local- Author
- bqnhat
- License
- MIT
- Last updated
- 9 October 2026
- Listed in
- awesome-claude-code-mods
FAQ
What is session-hub?
One Mod status pane for Claude Code Desktop with an icon rail: Progress (live plan bars with step times and history, forked from zycck/claude-mods plan-progress), Next steps (up to three suggested next prompts; a click puts one in the composer), Skills & agents (the skills and agents called this session, each tagged personal, project, plugin or built-in, plus the rule and CLAUDE.md files loaded) and Cache (cache reads, writes and hit rate per turn, and what the cache saved). One footer entry opens the pane; the terminal keeps the progress band and the next-steps band It is a mod for Claude Code, from bqnhat/claude-local-plugins on GitHub.
What can the session-hub mod access?
Its reach could not be worked out from its code. It sees every prompt, compaction, every tool call, mcp__session-hub__plan_progress calls, AskUserQuestion calls, ExitPlanMode calls, subagent spawns, every skill, classic hooks, Skill calls, Agent calls. It draws in AbovePrompt, SessionMode, Pane. Like any mod, it runs with your permissions.
How do I install session-hub?
Inside Claude Code (v2.1.287 or later), run /plugin marketplace add bqnhat/claude-local-plugins and then /plugin install session-hub@nhat-local.
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