Claude Code mod
mod-switch
A mods button in the prompt footer opens a popover of every installed mod with switches that enable or disable them at user scope.
Install
/plugin marketplace add hal-9/claude-mods
/plugin install mod-switch@claude-modsMods install like plugins. Run /reload-plugins or start a new session to load it.
What it can access
- Reach
- L2Writes or runs: runs processes, drives Claude, reads files, reads env vars, reads settings, reads mod state, draws
- Draws in
SessionModeAbovePrompt- Hooks
ui.render
From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.
How Claude Code mods work
- A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
- It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
- Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
- Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Details
- Repository
- hal-9/claude-mods
- Folder
mods/mod-switch- Marketplace
claude-mods- Author
- Tuncay Aydin
- License
- MIT
- Last updated
- 20 October 2026
- Listed in
- awesome-claude-code-mods
FAQ
What is mod-switch?
A mods button in the prompt footer opens a popover of every installed mod with switches that enable or disable them at user scope. It is a mod for Claude Code, from hal-9/claude-mods on GitHub.
What can the mod-switch mod access?
Its widest reach is "writes or runs" (runs processes, drives Claude, reads files, reads env vars, reads settings, reads mod state, draws). It draws in SessionMode, AbovePrompt. Like any mod, it runs with your permissions.
How do I install mod-switch?
Inside Claude Code (v2.1.287 or later), run /plugin marketplace add hal-9/claude-mods and then /plugin install mod-switch@claude-mods.
More pane & dashboard mods
mission-control
cdeust/claude-mods
A graphical pane of the harness at work: every agent of the turn as a swimlane coloured by phase, bar height its effort, with advisor calls and failed tool calls marked; the effort each phase is calibrated to; and each phase's learning curve from the insights ledger, with the calibration's moves. Drawn in pixels where the terminal has the kitty graphics protocol (kitty, Ghostty, outside tmux), in coloured cells everywhere else (iTerm2, tmux). /mission opens it.
next-steps
broening/claude-mods
Schlaegt nach jeder fertigen Antwort drei naechste Schritte vor (Band ueber dem Eingabefeld); ein Klick schickt den Schritt als Prompt. Ein/Aus-Schalter, Neu-Knopf, /vorschlaege
kube-pane
lucasleandro08/claude-mods
A kubectl context chip above the prompt and a Dracula-themed pods pane: switch context for Claude's session without touching your kubeconfig, filter pods, and open a shell in any container from the app's Terminal.
next-steps
Tihi321/claude-mods
After each turn, suggests three next prompts above the prompt box. Type 1, 2 or 3 (or click) to send one. Uses a small Haiku call per turn.
kit-guide
kevinfactor/claude-kit
Explains the X Factor kit: a one-time welcome above the prompt and /kit, a pane listing what each mod does and how to use it.
next-steps-desktop
bqnhat/claude-local-plugins
After each turn, suggests up to three next prompts: above the input in the terminal, behind a chip in the footer of Claude Code Desktop that opens a numbered Next steps pane. Press 1, 2 or 3 (or click one) to put it in the prompt box as a draft you can edit; in the terminal 0 dismisses.
Browse the most popular Claude Code mods, all pane & dashboard mods, or the skills and MCP server directories.