Onetake

Make short product / skill motion videos (10–30 s, narrated feature demos up to ~60 s) the way high-end launch clips are made — kinetic type, real UI as the material, a hand that causes every reaction, beats that carry into each other instead of replacing each other, hard cuts only where they mean something — without HyperFrames or Remotion. A single HTML composition where every value is a pure function of time, built from a library of measured moves (springs, entrances, carries, contact, camera), rendered frame by frame with real shutter motion blur (1080p30 drafts, 4K60 final), with synthesi

3,554 stars 245 forksFrontend & Design

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add feitangyuan/onetake --skill onetake
Manual install
git clone --depth 1 https://github.com/feitangyuan/onetake.git /tmp/onetake
mkdir -p ~/.claude/skills
cp -r /tmp/onetake/. ~/.claude/skills/onetake

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# onetake

Short motion films about a product, built from the product. Not a video editor, not a slideshow
generator: a **composition** (one HTML file, `window.__seek(t)`), a **move library** (`lib/motion.js`),
**footage** recorded from the real thing, a **sound palette** that shares one room, and an **oracle**
that says whether the cut has a rhythm and whether it carries, before a human has to watch it.

Six films taught it. **motion-web** took three cuts: one and two were rejected as 「PPT 式一个一个展示」
for a uniform cadence — the rhythm half. **Pocket Weather Club** had the rhythm and was *still* PPT: its v1
passed every rhythm check and was rejected, because each beat replaced the one before. v3 was accepted when
every beat grew out of the last — the character lands on the headline, the page grows out of its card, a
stage opens from the character. That is the carry half. **One dot** added the operator: with a still camera it was
「就缺灵动的跟踪运镜」; with a camera that chases what each beat frames — lagging, leaning, settling — it was
「运镜、镜头和物理都没问题」. **knockon** carried by cause: a light tabletop machine where every beat is the collision
that starts the next. **clearing** carried by scale: one take from a year to a free half hour and back, a camera that
chases the anchor on screen so it lands the same at 1× and 300×. **overlap** was the meaning lesson: its first cut was
「美术挺棒但没看出来啥意思」, and adding labelled cursors made it worse; it read only once the idea was built into the
Read the full skill on GitHub

Details

Skill name
onetake
Repo updated
21 October 2026

FAQ

What does the Onetake skill do?

Make short product / skill motion videos (10–30 s, narrated feature demos up to ~60 s) the way high-end launch clips are made — kinetic type, real UI as the material, a hand that causes every reaction, beats that carry into each other instead of replacing each other, hard cuts only where they mean something — without HyperFrames or Remotion. A single HTML composition where every value is a pure function of time, built from a library of measured moves (springs, entrances, carries, contact, camera), rendered frame by frame with real shutter motion blur (1080p30 drafts, 4K60 final), with synthesi

How do I install the Onetake skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add feitangyuan/onetake --skill onetake. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is Onetake popular?

It lives in feitangyuan/onetake, which has 3,554 GitHub stars and 245 forks.

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