Onetake
Make short product / skill motion videos (10–30 s, narrated feature demos up to ~60 s) the way high-end launch clips are made — kinetic type, real UI as the material, a hand that causes every reaction, beats that carry into each other instead of replacing each other, hard cuts only where they mean something — without HyperFrames or Remotion. A single HTML composition where every value is a pure function of time, built from a library of measured moves (springs, entrances, carries, contact, camera), rendered frame by frame with real shutter motion blur (1080p30 drafts, 4K60 final), with synthesi
Install
npx skills add feitangyuan/onetake --skill onetakegit clone --depth 1 https://github.com/feitangyuan/onetake.git /tmp/onetake
mkdir -p ~/.claude/skills
cp -r /tmp/onetake/. ~/.claude/skills/onetakePersonal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# onetake Short motion films about a product, built from the product. Not a video editor, not a slideshow generator: a **composition** (one HTML file, `window.__seek(t)`), a **move library** (`lib/motion.js`), **footage** recorded from the real thing, a **sound palette** that shares one room, and an **oracle** that says whether the cut has a rhythm and whether it carries, before a human has to watch it. Six films taught it. **motion-web** took three cuts: one and two were rejected as 「PPT 式一个一个展示」 for a uniform cadence — the rhythm half. **Pocket Weather Club** had the rhythm and was *still* PPT: its v1 passed every rhythm check and was rejected, because each beat replaced the one before. v3 was accepted when every beat grew out of the last — the character lands on the headline, the page grows out of its card, a stage opens from the character. That is the carry half. **One dot** added the operator: with a still camera it was 「就缺灵动的跟踪运镜」; with a camera that chases what each beat frames — lagging, leaning, settling — it was 「运镜、镜头和物理都没问题」. **knockon** carried by cause: a light tabletop machine where every beat is the collision that starts the next. **clearing** carried by scale: one take from a year to a free half hour and back, a camera that chases the anchor on screen so it lands the same at 1× and 300×. **overlap** was the meaning lesson: its first cut was 「美术挺棒但没看出来啥意思」, and adding labelled cursors made it worse; it read only once the idea was built into the
Details
- Skill name
onetake- Repository
- feitangyuan/onetake
- Repo updated
- 21 October 2026
FAQ
What does the Onetake skill do?
Make short product / skill motion videos (10–30 s, narrated feature demos up to ~60 s) the way high-end launch clips are made — kinetic type, real UI as the material, a hand that causes every reaction, beats that carry into each other instead of replacing each other, hard cuts only where they mean something — without HyperFrames or Remotion. A single HTML composition where every value is a pure function of time, built from a library of measured moves (springs, entrances, carries, contact, camera), rendered frame by frame with real shutter motion blur (1080p30 drafts, 4K60 final), with synthesi
How do I install the Onetake skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add feitangyuan/onetake --skill onetake. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
Is Onetake popular?
It lives in feitangyuan/onetake, which has 3,554 GitHub stars and 245 forks.
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