Blender Modeling

Blender 建模流程与装配教程——先按决策树选形(分面硬表面 / 光滑硬表面 / 有机 / 重复阵列 / 布尔),再走流水线(冻结规格 → 场景准备 → Blockout → 粗形精修 → 修改器栈 → 清理 → 交接),配 24 个编号配方(含 2a/2b/3b/6b 变体;基本体 / 分面装甲板 / Bevel+SubSurf 光滑栈 / bmesh 编辑 / 布尔开孔 / 镜像 / Array 沿曲线 / 参数化销轴弦长节距阵列 / 装配审计门 / 固定机位对照验收 / 程序化雕刻 / 网格修复 / 打印检查 / 沿路径扫掠 / 人形素体 / 头型 / 车辆与参考图放样 / 照片校正 / 折线族拟合 / 特征线层 / 多步链 pipe_run / 参数搜索内环),覆盖六条必踩的坑(长轴·宽轴·薄轴语义、可视拼接用隐藏交叠并按项目 spec 复核而非固定倍数/不由可视脚本裁定结构连接、收尖压中线再合并、headless 慎用 bpy.ops、法线方向是一切穿模判据的前提、预览装置默认光照要看得清板缝),并含多 Agent 并行建模的分工范式(冻结 spec.py / 写作用域协议 / 接口表 / 隐藏交叠+复检 / 数值门装配审计 / 归属标签与可并行性判据)与参考图驱动的形体还原(三视图标定 + 双证据验收 + IoU 只是单视轮廓必要条件 / 单应只校正一个平面 / 跨

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Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add sixtysevenlf/dsh-skill-blender-modeling --skill blender-modeling
Manual install
git clone --depth 1 https://github.com/sixtysevenlf/dsh-skill-blender-modeling.git /tmp/dsh-skill-blender-modeling
mkdir -p ~/.claude/skills
cp -r /tmp/dsh-skill-blender-modeling/. ~/.claude/skills/blender-modeling

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# Blender 建模流程

> **v1.0 · 2026-09-28**:对外版本号冻结为 **1.0**,配套插件 `@dsh-external/dsh-blender-plugin` **v1.0.0**。
> 下面 v2 / v3 的标注是**正文的历史落点**(哪段是哪次实测加的),留作对账;对外不再按版本罗列。
>
> **v2 · 2026-09-25**:按《M1A1 分件建模》实测反馈扩写(500 对象 / 7 个 agent / 全程 headless)。
> 新增 **§0.5 多 Agent 并行建模的分工范式**、**§0.6 参考图驱动的形体还原**、坑四/坑五/坑六,
> 修正配方 2 / 3 / 6 的「载体不匹配」(分面硬表面不要上 SubSurf、headless 慎用 bpy.ops、本配方口径的 `FIT_CURVE` Array 做不出精确闭环节距),
> 并把 §6 清理清单升级成**数值门清单**。逐条对照见 §9。
>
> **v3 · 2026-09-26**:按《实测驱动的通道 + Skill 优化方案》的 **§4 Skill 侧**做定点增补(流程骨架不动):
> §0.5.5 增**交接前必跑清单 + 可复制的验收回执**(P0-4)· §0.6.3 增**读图纪律(420/900 与 hash)**(P0-5)·
> §0.6.1 扩成**三视图联立标定**(P1-3,脚本见 `references/multiview-calibration.md`)·
> §0.5.7 增**可并行性判据 + 归属标签 + 单 builder 回滚**(P1-5)· §3.0 增**参数块 + 生成脚本**(P1-4)·
> §4.0 增**六条坑分流 + 写代码前 checklist**(P2-3)。逐条对照见 §10。
>
> **v7 · 2026-09-30**:按《QBZ-191 全程分解视频》实测补 **§6.5 渲染 / 动画 / 长活**(全新一节,
> §0–§6 流程骨架不动)。起因:该项目几何阶段 138 件一次过网格门(8 个计数全 0),
> 而**渲染阶段返工两轮**——取景按 AABB 估(3/4 视角全切边)、改 `location` 没刷依赖图(差 2.2 倍)、
> 居中解符号写反(发散到 1e15)、米/毫米混算。修法全部落成可复制的自检代码。
> 同时**修正 §0.5.5 的一处错口径**:`audit_mesh` **不吃 `file=`**(原文误列,4 个 agent 独立踩过)。

先定形状,再走流程,改一步看一眼。**不要一口气写完整个模型再回来看**——每一步都要有画面或数字证据。

## 0. 本机工具与通道语义(先读,这决定你怎么写代码)

| 要做的事 | 用哪个工具 | 关键语义 |
|---|---|---|
Read the full skill on GitHub

Details

Skill name
blender-modeling
Repo updated
4 October 2026

FAQ

What does the Blender Modeling skill do?

Blender 建模流程与装配教程——先按决策树选形(分面硬表面 / 光滑硬表面 / 有机 / 重复阵列 / 布尔),再走流水线(冻结规格 → 场景准备 → Blockout → 粗形精修 → 修改器栈 → 清理 → 交接),配 24 个编号配方(含 2a/2b/3b/6b 变体;基本体 / 分面装甲板 / Bevel+SubSurf 光滑栈 / bmesh 编辑 / 布尔开孔 / 镜像 / Array 沿曲线 / 参数化销轴弦长节距阵列 / 装配审计门 / 固定机位对照验收 / 程序化雕刻 / 网格修复 / 打印检查 / 沿路径扫掠 / 人形素体 / 头型 / 车辆与参考图放样 / 照片校正 / 折线族拟合 / 特征线层 / 多步链 pipe_run / 参数搜索内环),覆盖六条必踩的坑(长轴·宽轴·薄轴语义、可视拼接用隐藏交叠并按项目 spec 复核而非固定倍数/不由可视脚本裁定结构连接、收尖压中线再合并、headless 慎用 bpy.ops、法线方向是一切穿模判据的前提、预览装置默认光照要看得清板缝),并含多 Agent 并行建模的分工范式(冻结 spec.py / 写作用域协议 / 接口表 / 隐藏交叠+复检 / 数值门装配审计 / 归属标签与可并行性判据)与参考图驱动的形体还原(三视图标定 + 双证据验收 + IoU 只是单视轮廓必要条件 / 单应只校正一个平面 / 跨

How do I install the Blender Modeling skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add sixtysevenlf/dsh-skill-blender-modeling --skill blender-modeling. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is Blender Modeling popular?

It lives in sixtysevenlf/dsh-skill-blender-modeling, which has 67 GitHub stars and 6 forks.

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