Claude Code mod

skill-router

Runs each skill and subagent on the right size of model, picked by Jev through OpenRouter and never above the session model. Shows each running subagent in a band above the chat box, with its model by colour and a progress bar, and on an Agents pane with how Jev chose the model. Gives each session conductor rules for handing work to subagents, and has a Fable agent review any turn that changed files before it ends. Logs every pick and review with its time and cost.

Pane & dashboard mods Plugin marketplaceValidates on Claude Code 2.1.319 Source

Install

Inside Claude Code
/plugin marketplace add iansutherland75/claude-mods
/plugin install skill-router@ian-mods

Mods install like plugins. Run /reload-plugins or start a new session to load it.

What it can access

Reach
L3Network: network, runs processes, reads env vars, reads mod state, persists state, draws
Sees
classic hooks, every prompt, every skill, every tool call, subagent spawns
Draws in
AbovePromptPane
Hooks
session.startclassic.SessionStartcommand.runprompt.submitskill.promptturn.steptool.callagent.spawnclassic.Stopturn.completeui.render

From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.

How Claude Code mods work

  • A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
  • It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
  • Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
  • Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Claude Code docs

Details

Folder
mods/skill-router
Marketplace
ian-mods
Author
Ian Sutherland
Last updated
27 October 2026

FAQ

What is skill-router?

Runs each skill and subagent on the right size of model, picked by Jev through OpenRouter and never above the session model. Shows each running subagent in a band above the chat box, with its model by colour and a progress bar, and on an Agents pane with how Jev chose the model. Gives each session conductor rules for handing work to subagents, and has a Fable agent review any turn that changed files before it ends. Logs every pick and review with its time and cost. It is a mod for Claude Code, from iansutherland75/claude-mods on GitHub.

What can the skill-router mod access?

Its widest reach is "network" (network, runs processes, reads env vars, reads mod state, persists state, draws). It sees classic hooks, every prompt, every skill, every tool call, subagent spawns. It draws in AbovePrompt, Pane. Like any mod, it runs with your permissions.

How do I install skill-router?

Inside Claude Code (v2.1.287 or later), run /plugin marketplace add iansutherland75/claude-mods and then /plugin install skill-router@ian-mods.

More pane & dashboard mods

Browse the most popular Claude Code mods, all pane & dashboard mods, or the skills and MCP server directories.