Claude Code mod
forge
Make your own plugins and mods, and catch what a mod breaks without a word before a session loads it. /forge new writes a mod (or a classic plugin) in this repository's shape; /forge lint reads the source for the failures the loader refuses or that fail silently ($ bound to a name, a computed event or env name, two hooks with no matcher on one event, a plugin noun's verb hooked, a .catch that calls next twice, a $.config.set that reloads for nothing, a test plugin whose register delegates); /forge check adds tsc, claude plugin validate --strict with its inventory compared to what the source spells, and claude plugin test. Nothing runs unless the command is typed, and nothing reaches the model but the command's output.
Install
/plugin marketplace add devohmycode/claude-mods
/plugin install forge@claude-devohmycode-modsMods install like plugins. Run /reload-plugins or start a new session to load it.
What it can access
- Reach
- L2Writes or runs: runs processes, writes files, reads files, draws
- Hooks
session.startcommand.run
From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.
How Claude Code mods work
- A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
- It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
- Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
- Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Details
- Repository
- devohmycode/claude-mods
- Folder
claude-forge-mod- Marketplace
claude-devohmycode-mods- Author
- DevOhMyCode
- Type
- Workflow mods
- License
- MIT
- Last updated
- 5 October 2026
- Listed in
- awesome-claude-code-mods
FAQ
What is forge?
Make your own plugins and mods, and catch what a mod breaks without a word before a session loads it. /forge new writes a mod (or a classic plugin) in this repository's shape; /forge lint reads the source for the failures the loader refuses or that fail silently ($ bound to a name, a computed event or env name, two hooks with no matcher on one event, a plugin noun's verb hooked, a .catch that calls next twice, a $.config.set that reloads for nothing, a test plugin whose register delegates); /forge check adds tsc, claude plugin validate --strict with its inventory compared to what the source spells, and claude plugin test. Nothing runs unless the command is typed, and nothing reaches the model but the command's output. It is a mod for Claude Code, from devohmycode/claude-mods on GitHub.
What can the forge mod access?
Its widest reach is "writes or runs" (runs processes, writes files, reads files, draws). Like any mod, it runs with your permissions.
How do I install forge?
Inside Claude Code (v2.1.287 or later), run /plugin marketplace add devohmycode/claude-mods and then /plugin install forge@claude-devohmycode-mods.
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