Claude Code mod
crew
Agents side pane: every subagent as a little pixel crew member with its model, effort, context, tokens, cost and time; running, completed and planned tasks with their dependencies. /crew
Install
/plugin marketplace add harshitmywork17/claude-mods
/plugin install crew@harshit-modsMods install like plugins. Run /reload-plugins or start a new session to load it.
What it can access
- Reach
- L1Reads: reads mod state, persists state, draws
- Sees
- subagent spawns, every tool call
- Draws in
Pane- Hooks
session.startturn.startagent.spawnturn.steptool.callturn.completesession.measuresession.endcommand.runui.render
From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.
How Claude Code mods work
- A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
- It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
- Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
- Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Details
- Repository
- harshitmywork17/claude-mods
- Folder
plugins/crew- Marketplace
harshit-mods- Author
- harshitmywork17
- Last updated
- 13 October 2026
- Listed in
- awesome-claude-code-mods
FAQ
What is crew?
Agents side pane: every subagent as a little pixel crew member with its model, effort, context, tokens, cost and time; running, completed and planned tasks with their dependencies. /crew It is a mod for Claude Code, from harshitmywork17/claude-mods on GitHub.
What can the crew mod access?
Its widest reach is "reads" (reads mod state, persists state, draws). It sees subagent spawns, every tool call. It draws in Pane. Like any mod, it runs with your permissions.
How do I install crew?
Inside Claude Code (v2.1.287 or later), run /plugin marketplace add harshitmywork17/claude-mods and then /plugin install crew@harshit-mods.
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