Video to 3d
Turn a single-character A-pose orbit video or an approved whole multi-view character sheet into an editable Blender model using local MiniMax H3 MAIN/H3 IR generation when needed, measured 8-72 angle evidence, calibrated Blender overlays, detailed per-angle visual modeling, and final topology/beauty review. Use for fixed-subject character turntables and Blender reconstruction; do not use for action footage, moving subjects, direct neural-mesh generation, or photogrammetry capture.
Install
npx skills add enwong93-sketch/video-to-3d --skill video-to-3dgit clone --depth 1 https://github.com/enwong93-sketch/video-to-3d.git /tmp/video-to-3d
mkdir -p ~/.claude/skills
cp -r /tmp/video-to-3d/. ~/.claude/skills/video-to-3dPersonal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# Video to 3D Build an editable Blender character from source-backed angle evidence. Treat the video as a measured view set, not as a magical multi-view reconstruction input. The finished `.blend`, calibrated cameras, reference images, model parts, and review evidence remain inspectable and reproducible. ## Non-negotiable outcome - Use 8-72 independently decoded real source angles, divisible by four; default to 24. Use more only when the video has enough sharp, identity-stable frames. - Establish true view angles from observed timecodes. A prompt that asks for constant speed is not proof that the resulting video is constant-speed. - Import every admitted view into Blender on its matching calibrated orthographic camera. One global model scale and origin must serve every camera. - At every retained geometry milestone, compare silhouette, scale, proportions, and visible design against the corresponding reference at every admitted angle. - At every admitted angle, superimpose the calibrated full-resolution reference over the shared model and inspect the actual visible form in Blender. Use reference-only, model-only, clay/wireframe, and adjustable-alpha overlay views; add close-ups wherever a part cannot be judged at full-body scale. - Detailed visual judgment drives modeling. Pixel counts, IoU, XOR, scanline deltas, bounding-box ratios, or automated edge corrections must never prescribe vertex movement, replace artistic
Details
- Skill name
video-to-3d- Repository
- enwong93-sketch/video-to-3d
- License
- MIT
- Repo updated
- 8 September 2026
FAQ
What does the Video to 3d skill do?
Turn a single-character A-pose orbit video or an approved whole multi-view character sheet into an editable Blender model using local MiniMax H3 MAIN/H3 IR generation when needed, measured 8-72 angle evidence, calibrated Blender overlays, detailed per-angle visual modeling, and final topology/beauty review. Use for fixed-subject character turntables and Blender reconstruction; do not use for action footage, moving subjects, direct neural-mesh generation, or photogrammetry capture.
How do I install the Video to 3d skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add enwong93-sketch/video-to-3d --skill video-to-3d. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
Is Video to 3d popular?
It lives in enwong93-sketch/video-to-3d, which has 12 GitHub stars and 0 forks.
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