Video Talkcraft

终极口播视频 skill:中文口播稿 + 成品配音 → CPU 字级时间戳 → SHOTBOOK 层矩阵分镜 → Remotion 电影感成片(横屏默认/竖屏)。当用户要"做口播视频"、"解说/科普视频"、"把文案变成视频"、"给配音配画面动效"时使用。默认使用成品配音,可选 Fish Audio 从稿子合成配音与时间戳;数字人生成技术不在本 skill 内(人物素材是输入)。含统一视觉语言(Apple 范式)、108 张动效配方卡、镜头三面分层工作单、七层镜头反PPT系统(极缓推拉相机/让位,运动做减法)、六式运动承接转场(每式一卡)、长镜头世界画布、anime.js+three.js 桥、自动静止检测 + 独立 subagent 评估循环。

1,974 stars 203 forksImages, Video & Audio

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add Vincentwei1021/video-talkcraft --skill video-talkcraft
Manual install
git clone --depth 1 https://github.com/Vincentwei1021/video-talkcraft.git /tmp/video-talkcraft
mkdir -p ~/.claude/skills
cp -r /tmp/video-talkcraft/. ~/.claude/skills/video-talkcraft

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# video-talkcraft — 口播视频 skill

三大来源合体:**管线**(配音→字级时间戳→Remotion)+ **词汇**(108 张动效配方卡,全配可播 demo + 自包含 tsx)+ **镜头**(七层模型反 PPT 系统)+ **视觉语言**(Apple 范式默认版)。

核心范式:解说词驱动画面,每句都要有**活的画面响应**(相机极缓推拉/已有元素的变化),
但**新元素只在语义拍边界进场,禁止机械的"一句一个新元素"**(一句一元素是堆积型凌乱的制度根源;
分镜按语义段落切,排版预算见 cinematography.md §4.5);
**一个节拍只有一个主角,说完就让位**;字幕句边界 = 全片时间锚点。

## 流程

```
① 文案 → ② 配音输入+时间戳(本机CPU) → ③ 素材 → ④ SHOTBOOK 层矩阵 → ⑤ 实现(全局系统 → 首镜先做先确认 → 其余镜头)
                                → ⑥ 渲染 → ⑦ 三重验收(机器闸全过 + 1 轮审片修 P0/P1)→ ⑧ 交付(可选续审 ≤3 轮)
```

## ⓪ 开工体检:统一依赖 + 画幅与视觉语言
**依赖只有一份**:所有口播工程的 `remotion/node_modules` 与 `workbench/node_modules` 都是指向 `<skill根>/runtime/node_modules` 的软链,版本只在
`runtime/package.json` 里钉(`@remotion/*` 全家同号)。**新片开工第一件事**(用户 2026-09-15 定版:每次新做视频都要检查更新):
```bash
bash <skill根>/runtime/check-runtime.sh --upgrade   # 装好共享依赖 + 共享无头浏览器 + 链好 workbench;Remotion 有新版就全家升级并冒烟渲 1 帧,不过自动回滚
```
末行 `[runtime] OK` 才往下走;升了级要把 `runtime/package.json` / `package-lock.json` 的改动提交。**制作中途不升级**(母版段缓存不认依赖版本,混版本渲出的段不一致)。
工程目录里**永远不跑 `npm install`**(会写进共享目录);要加包 → 加进 `runtime/package.json`,`npm ci`,再提交。

### 画幅与视觉语言(开工先定,全流程引用)
- **画幅默认横屏 1920×1080**(用户偏好);明确要发抖音/竖屏渠道才用 1080×1920
- 视觉语言:**用户明确点了风格就按用户的来**(整套 token 替换);没点时**先从口播稿判定领域、派生本片风格档**
  (`references/design-language.md` §0:读全稿答"讲什么 / 对谁讲 / 什么口吻"→ 领域 → 风格档表给底色策略 / accent / 字体气质 / 材质与卡造型 / 图表语言 / 素材气质 / 能量档,
  写进 SHOTBOOK §0 `G0 风格档`),骨架仍是 Apple 范式(一个强调色/一个投影/底色交替分幕/两档字重/
Read the full skill on GitHub

Details

Skill name
video-talkcraft
Repo updated
12 October 2026

FAQ

What does the Video Talkcraft skill do?

终极口播视频 skill:中文口播稿 + 成品配音 → CPU 字级时间戳 → SHOTBOOK 层矩阵分镜 → Remotion 电影感成片(横屏默认/竖屏)。当用户要"做口播视频"、"解说/科普视频"、"把文案变成视频"、"给配音配画面动效"时使用。默认使用成品配音,可选 Fish Audio 从稿子合成配音与时间戳;数字人生成技术不在本 skill 内(人物素材是输入)。含统一视觉语言(Apple 范式)、108 张动效配方卡、镜头三面分层工作单、七层镜头反PPT系统(极缓推拉相机/让位,运动做减法)、六式运动承接转场(每式一卡)、长镜头世界画布、anime.js+three.js 桥、自动静止检测 + 独立 subagent 评估循环。

How do I install the Video Talkcraft skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add Vincentwei1021/video-talkcraft --skill video-talkcraft. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is Video Talkcraft popular?

It lives in Vincentwei1021/video-talkcraft, which has 1,974 GitHub stars and 203 forks.

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