Threejs Architecture Effects
Build or refine real Three.js architectural construction animations, especially Chinese pavilions, pagodas and clock towers with brick-by-brick growth, timber framing, layered eaves, procedural PBR materials and interactive detail cameras. Use for 3D建筑生长、古建搭建特效、楼台逐层建造、建筑动态组装 or similar architectural miniatures; not for flat image reveals or generic website styling.
Install
npx skills add lhlGitHub/threejs-architecture-effects --skill threejs-architecture-effectsgit clone --depth 1 https://github.com/lhlGitHub/threejs-architecture-effects.git /tmp/threejs-architecture-effects
mkdir -p ~/.claude/skills
cp -r /tmp/threejs-architecture-effects/. ~/.claude/skills/threejs-architecture-effectsPersonal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# Three.js Architecture Effects Create an actual, orbitable 3D building assembled from solid components. The included clock-tower miniature is a working reference, not a mandatory design or a historical reconstruction. Resolve `<this-skill-dir>` from the loaded `SKILL.md`. Do not mix files from a different install of this skill. ## References | File | Read it when | | --- | --- | | [references/template-guide.md](references/template-guide.md) | scaffolding a new project or mapping starter files | | [references/construction-principles.md](references/construction-principles.md) | geometry, assembly timing, materials, or lighting | | [references/verification.md](references/verification.md) | stutter, quality checks, metrics, or handoff | ## Choose the starting point - **Existing project:** inspect its scene owner, geometry factories, timing, materials, controls, and renderer diagnostics before editing. Preserve its recognizable design, cameras, and interactions unless the user asks to change them. Do not scaffold over it. - **New project:** read the template guide, then run `node <this-skill-dir>/scripts/scaffold.mjs <new-project-directory>`. The script refuses an existing destination. It copies a self-contained Vite/React/Three.js starter; it does not install packages or start services.
Details
- Skill name
threejs-architecture-effects- Repository
- lhlGitHub/threejs-architecture-effects
- License
- MIT
- Repo updated
- 22 September 2026
FAQ
What does the Threejs Architecture Effects skill do?
Build or refine real Three.js architectural construction animations, especially Chinese pavilions, pagodas and clock towers with brick-by-brick growth, timber framing, layered eaves, procedural PBR materials and interactive detail cameras. Use for 3D建筑生长、古建搭建特效、楼台逐层建造、建筑动态组装 or similar architectural miniatures; not for flat image reveals or generic website styling.
How do I install the Threejs Architecture Effects skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add lhlGitHub/threejs-architecture-effects --skill threejs-architecture-effects. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
Is Threejs Architecture Effects popular?
It lives in lhlGitHub/threejs-architecture-effects, which has 670 GitHub stars and 71 forks.
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