Sprite Forge
Turn any pixel-art image (real or AI-generated) into clean game sprites, new poses and animations (idle, walk) that keep the character consistent. Use when asked to extract a character from a screenshot, make a sprite, re-pose a sprite, animate a pixel character, build a walk/idle cycle, or put an animated sprite back into its scene.
Install
npx skills add isabellagreco1997/sprite-forge --skill sprite-forgegit clone --depth 1 https://github.com/isabellagreco1997/sprite-forge.git /tmp/sprite-forge
mkdir -p ~/.claude/skills
cp -r /tmp/sprite-forge/. ~/.claude/skills/sprite-forgePersonal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# sprite-forge — playbook Tools live in `spriteforge/` (Python: Pillow, numpy, scipy; ffmpeg for mp4). Read this whole file before touching pixels. Every rule below was paid for with a wrong render. ## Detailed artwork / requested new animation frames For larger portraits, title-screen layers, palettes above 62 colors, or requests for newly drawn frame animation, first read [docs/DETAILED_ART.md](docs/DETAILED_ART.md). Correct the static art before animating. Preserve fixed registration, author the moving contours and shading as explicit keyframes, and use code for assembly/playback. Do not present region shifts or whole-image transforms as a substitute for requested new drawings. Use `frame_report` for measurements, then inspect the rendered loop and scene. ## 0. Order of checks (do them in THIS order) 1. **View angle** — is the body front-on, 3/4, or profile? Every part you draw must match. A 3/4 torso gets overlapping profile legs (far leg behind, near leg in front), never two front-view legs side by side. **Depth:** the leg on the camera side is the near one. Facing screen-right she shows her left side, so her *left* leg is near: it sits on screen-left, is drawn last and full size, and its boot overlaps the far leg. The far leg is one column narrower, without highlight, partly hidden. Get this backwards and the character looks like she's standing on the wrong leg.
Details
- Skill name
sprite-forge- Repository
- isabellagreco1997/sprite-forge
- License
- MIT
- Repo updated
- 5 September 2026
FAQ
What does the Sprite Forge skill do?
Turn any pixel-art image (real or AI-generated) into clean game sprites, new poses and animations (idle, walk) that keep the character consistent. Use when asked to extract a character from a screenshot, make a sprite, re-pose a sprite, animate a pixel character, build a walk/idle cycle, or put an animated sprite back into its scene.
How do I install the Sprite Forge skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add isabellagreco1997/sprite-forge --skill sprite-forge. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
Is Sprite Forge popular?
It lives in isabellagreco1997/sprite-forge, which has 5 GitHub stars and 1 forks.
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