Spine Animation

Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). Use this skill whenever the user wants to animate a 2D character, create Spine JSON from existing art assets, rig a character with bones, build walk/idle/run/attack animations, produce an interactive Spine Web Player preview, or generate Spine-compatible export files (.json + .atlas + .png). Also trigger when the user mentions "Spine animation", "2D rigging", "skeletal animation", "bone animation", "cutout animation", "animate this character", "make t

616 stars 87 forksFrontend & Design

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add GenielabsOpenSource/spine-animation-ai --skill spine-animation
Manual install
git clone --depth 1 https://github.com/GenielabsOpenSource/spine-animation-ai.git /tmp/spine-animation-ai
mkdir -p ~/.claude/skills
cp -r /tmp/spine-animation-ai/. ~/.claude/skills/spine-animation

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# Spine Animation Skill

Turn pre-existing 2D character assets into fully animated, interactive Spine animations.

## Step 0: Set Up Scripts

This skill includes Python scripts that do the heavy lifting. Claude MUST write them to disk
before use. Each script is embedded below — Claude should save them to `/home/claude/spine-scripts/`
at the start of every session.

```bash
mkdir -p /home/claude/spine-scripts
pip install opencv-python Pillow numpy google-generativeai --break-system-packages -q
```

### Embedded Scripts

The following scripts are auto-injected from the repository's `scripts/` directory.
**Claude: read these carefully, then write each one to `/home/claude/spine-scripts/`**
before running the pipeline.

<details>
<summary>📄 <code>scripts/split_character.py</code> (231 lines)</summary>
Read the full skill on GitHub

Details

Skill name
spine-animation
Repo updated
26 August 2026

FAQ

What does the Spine Animation skill do?

Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). Use this skill whenever the user wants to animate a 2D character, create Spine JSON from existing art assets, rig a character with bones, build walk/idle/run/attack animations, produce an interactive Spine Web Player preview, or generate Spine-compatible export files (.json + .atlas + .png). Also trigger when the user mentions "Spine animation", "2D rigging", "skeletal animation", "bone animation", "cutout animation", "animate this character", "make t

How do I install the Spine Animation skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add GenielabsOpenSource/spine-animation-ai --skill spine-animation. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is Spine Animation popular?

It lives in GenielabsOpenSource/spine-animation-ai, which has 616 GitHub stars and 87 forks.

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