Shadertoy to Flutter

Convert Shadertoy GLSL fragment shaders into Flutter-compatible GLSL fragment shaders (.frag files) for use with Flutter's FragmentProgram / FragmentShader API, Impeller, or the material_palette "fill shader" / "wrap shader" pattern. Use whenever the user pastes a Shadertoy shader (or points to one on shadertoy.com) and wants to run it in Flutter, asks to port or adapt a fragment shader to Flutter, mentions making Shadertoy-style uniforms (iResolution, iTime, iMouse, iChannel*, mainImage, fragCoord) work in Flutter, or has a .frag file that won't compile in Flutter because of Shadertoy-style c

15 stars 9 forksMobile Development

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add FlutterFlow/shadertoy_to_flutter_skill --skill shadertoy-to-flutter
Manual install
git clone --depth 1 https://github.com/FlutterFlow/shadertoy_to_flutter_skill.git /tmp/shadertoy_to_flutter_skill
mkdir -p ~/.claude/skills
cp -r /tmp/shadertoy_to_flutter_skill/. ~/.claude/skills/shadertoy-to-flutter

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# Shadertoy → Flutter shader converter

Convert a Shadertoy fragment shader into a Flutter-compatible `.frag` file that will compile and run under Flutter's `FragmentProgram`/`FragmentShader` API.

## The guiding principle

**Change only what Flutter's runtime forces you to change. Preserve everything else.**

Shadertoy shaders vary wildly — one might be a 3000-line raymarcher using three noise textures and mouse input; another might be a twelve-line procedural pattern with `sin` and `cos`. A good port leaves each shader's shape intact and only rewrites what would fail to compile under Flutter's restrictions.

That means:

- If the source doesn't sample `iChannel*`, **don't add any noise/hash helper functions to the output**. The shader already has its own procedural content — leave it alone.
- Preserve comments, preprocessor blocks (`#if`/`#else`/`#endif`, `#define`), commented-out alternative implementations, author attribution headers, and the author's variable names.
- Don't eagerly resolve preprocessor toggles to a single active branch. If there's a `#define LOOK 1` with `#if LOOK==0` / `#else` branches, keep both branches intact; translate any Shadertoy-isms inside each branch, but leave the toggle structure. The only exception is when an inactive branch uses a feature that can't be ported at all — then call it out in chat but still don't silently delete it.
Read the full skill on GitHub

Details

Skill name
shadertoy-to-flutter
License
MIT
Repo updated
24 April 2026

FAQ

What does the Shadertoy to Flutter skill do?

Convert Shadertoy GLSL fragment shaders into Flutter-compatible GLSL fragment shaders (.frag files) for use with Flutter's FragmentProgram / FragmentShader API, Impeller, or the material_palette "fill shader" / "wrap shader" pattern. Use whenever the user pastes a Shadertoy shader (or points to one on shadertoy.com) and wants to run it in Flutter, asks to port or adapt a fragment shader to Flutter, mentions making Shadertoy-style uniforms (iResolution, iTime, iMouse, iChannel*, mainImage, fragCoord) work in Flutter, or has a .frag file that won't compile in Flutter because of Shadertoy-style c

How do I install the Shadertoy to Flutter skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add FlutterFlow/shadertoy_to_flutter_skill --skill shadertoy-to-flutter. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is Shadertoy to Flutter popular?

It lives in FlutterFlow/shadertoy_to_flutter_skill, which has 15 GitHub stars and 9 forks.

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