Shader for Interfaces

Decide whether an interface effect should stay in CSS, SVG, or Canvas 2D or needs WebGL or WebGPU, then create, integrate, diagnose, and visually verify focused GPU effects inside product interfaces. Use for contained Three.js/WebGL2/GLSL or vgpu/WebGPU/WGSL surfaces, modest particles, GPU data views, and responsive canvases in TypeScript or React. Do not use for dependent passes, persistent simulations, formal render graphs, adaptive-quality systems, or renderer migrations.

120 stars 1 forksFrontend & Design

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add v2space-labs/shader-for-interfaces --skill shader-for-interfaces
Manual install
git clone --depth 1 https://github.com/v2space-labs/shader-for-interfaces.git /tmp/shader-for-interfaces
mkdir -p ~/.claude/skills
cp -r /tmp/shader-for-interfaces/. ~/.claude/skills/shader-for-interfaces

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# Shader for Interfaces

Build the effect as part of the product. Keep content, controls, layout, and accessibility in the interface while the GPU supplies the visual layer.

## Task mode

- Recommend: read [effect-selection.md](references/effect-selection.md), compare the viable renderers, and return a decision, tradeoffs, fallback, and validation gaps. Do not change files unless asked.
- Diagnose: reproduce and isolate the failure. Explain the cause and a scoped fix; implement it only when the request includes fixing the issue.
- Build or change: follow the complete workflow, integrate the effect, and pass the browser gate.

## Scope

For GPU implementation, this skill handles a focused, contained surface: one effect or draw, modest particles or data, and fixed quality caps chosen from measurement. It does not implement dependent render targets, ping-pong or feedback state, persistent GPU simulations, measured adaptive-quality controllers, formal render graphs, Three.js TSL/WebGPU migrations, or reusable delivery systems.

When a request crosses this boundary, name the features outside scope. Offer a contained simplification only when it still meets the user's goal; if it does not, return a system and acceptance outline and leave the advanced implementation undone. Never present a partial advanced system as complete.

Load only what the current decision or symptom needs:

| Symptom | Read |
|---|---|
Read the full skill on GitHub

Details

Skill name
shader-for-interfaces
License
MIT
Repo updated
1 September 2026

FAQ

What does the Shader for Interfaces skill do?

Decide whether an interface effect should stay in CSS, SVG, or Canvas 2D or needs WebGL or WebGPU, then create, integrate, diagnose, and visually verify focused GPU effects inside product interfaces. Use for contained Three.js/WebGL2/GLSL or vgpu/WebGPU/WGSL surfaces, modest particles, GPU data views, and responsive canvases in TypeScript or React. Do not use for dependent passes, persistent simulations, formal render graphs, adaptive-quality systems, or renderer migrations.

How do I install the Shader for Interfaces skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add v2space-labs/shader-for-interfaces --skill shader-for-interfaces. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is Shader for Interfaces popular?

It lives in v2space-labs/shader-for-interfaces, which has 120 GitHub stars and 1 forks.

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