Sbox

Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C#. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, `.sbproj`, `.razor` with `PanelComponent`, `@inherits PanelComponent`, `Sandbox.Component`, `GameObject` + `Components.Get<T>`, `Scene.Trace`, `CharacterController` + `.Move()`, `SkinnedModelRenderer`, `NavMeshAgent`, `[Sync]`, `[Rpc.Broadcast]`, `[Property]`, `INetworkListener`, `ISceneEvent`, `PlayerController` in C#. Also triggers on any file with `using Sandbox;` or `using Sandbox.UI;` that

45 stars 5 forksFrontend & Design

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add gavogavogavo/claude-sbox --skill sbox
Manual install
git clone --depth 1 https://github.com/gavogavogavo/claude-sbox.git /tmp/claude-sbox
mkdir -p ~/.claude/skills
cp -r /tmp/claude-sbox/. ~/.claude/skills/sbox

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# s&box Skill — Router

## READ BEFORE WRITING CODE

**s&box is not Unity.** `MonoBehaviour`, `Start()`, `Update()`, `GetComponent<T>()` call sites, `Instantiate()`, `Destroy(gameObject)`, `Debug.Log`, `[SerializeField]`, `Input.GetKey()`, `Physics.Raycast` — **none of these exist**. If you write any of them you have hallucinated.

s&box is a C# scripting layer on Source 2 by Facepunch. The scene system uses `GameObject` + `Component` with a different lifecycle, a different networking model, and a different API surface. The API schema in `references/api-schema-core.md` is ground truth; if anything in this skill contradicts the schema, the schema wins.

**Before you write a single line of s&box code, open the relevant reference file.** SKILL.md is a router — it points you at the answer, it does not contain the answer. Writing a component? Open `references/core-concepts.md`. Writing UI? Open `references/ui-razor.md`. No exceptions for "simple" tasks — your muscle memory is wrong.

---

## Architecture in 30 Seconds

```
Scene (is-a GameObject — the root)
  └── GameObject (transform, tags, children, components)
        └── Component (all gameplay code extends this)
```

- **All gameplay code** is a `sealed class` extending `Sandbox.Component`.
Read the full skill on GitHub

Details

Skill name
sbox
License
MIT
Repo updated
23 June 2026

FAQ

What does the Sbox skill do?

Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C#. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, `.sbproj`, `.razor` with `PanelComponent`, `@inherits PanelComponent`, `Sandbox.Component`, `GameObject` + `Components.Get<T>`, `Scene.Trace`, `CharacterController` + `.Move()`, `SkinnedModelRenderer`, `NavMeshAgent`, `[Sync]`, `[Rpc.Broadcast]`, `[Property]`, `INetworkListener`, `ISceneEvent`, `PlayerController` in C#. Also triggers on any file with `using Sandbox;` or `using Sandbox.UI;` that

How do I install the Sbox skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add gavogavogavo/claude-sbox --skill sbox. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is Sbox popular?

It lives in gavogavogavo/claude-sbox, which has 45 GitHub stars and 5 forks.

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