Roblox Vfx Animation

Use for any Roblox visual effect or animation work through a Roblox Studio MCP - particles, beams, trails, slashes, hits, explosions, spells, auras, abilities, combat effects, camera shake, VFX textures and flipbooks, and R15/R6/creature animations (attacks, idles, walks, runs). Load before building or tuning any effect or animation, even a small one.

32 stars 2 forksFrontend & Design

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add adnvli/vfxskill --skill roblox-vfx-animation
Manual install
git clone --depth 1 https://github.com/adnvli/vfxskill.git /tmp/vfxskill
mkdir -p ~/.claude/skills
cp -r /tmp/vfxskill/. ~/.claude/skills/roblox-vfx-animation

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# Roblox animation and VFX

Works with a stock Roblox Studio MCP plus a shell. Its references record what experienced Roblox
VFX artists actually do, measured from about 5,000 particle emitters in their
published effects. Follow them: the difference between slop and a good effect
is almost entirely in those numbers (palette, dark layers, brightness against
bloom, layer timing, custom textures) and in looking at the effect frame by
frame.

**Read `references/tools.md` first, every time.** The references were written
for the original toolkit (`build_instances`, `capture_moments`, the `animation`
and `blender` tools, `upload_assets`). `tools.md` says what to use instead with
your Studio MCP and this skill's scripts. Wherever a reference names an original
tool, do what `tools.md` maps it to.

This folder (where this file is) is `SKILL_DIR` in `tools.md`.

## What's here

| Path | What it is |
| --- | --- |
| `references/tools.md` | How to do every step with the Studio MCP, the shell and Blender. |
| `references/vfx-design.md` | What the effect is for, palette, value, brightness, layers, timing. |
| `references/vfx-craft.md` | Where effects live, the emit module, layer skeletons, budgets, how to check an effect. |
| `references/vfx-textures.md` | Drawing the effect's own textures and flipbooks (Blender + numpy). |
| `references/vfx-motion.md` | Projectiles, volleys, trails, beams, slashes, dashes, orbs, auras. |
Read the full skill on GitHub

Details

Skill name
roblox-vfx-animation
License
MIT
Repo updated
19 October 2026

FAQ

What does the Roblox Vfx Animation skill do?

Use for any Roblox visual effect or animation work through a Roblox Studio MCP - particles, beams, trails, slashes, hits, explosions, spells, auras, abilities, combat effects, camera shake, VFX textures and flipbooks, and R15/R6/creature animations (attacks, idles, walks, runs). Load before building or tuning any effect or animation, even a small one.

How do I install the Roblox Vfx Animation skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add adnvli/vfxskill --skill roblox-vfx-animation. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is Roblox Vfx Animation popular?

It lives in adnvli/vfxskill, which has 32 GitHub stars and 2 forks.

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