Pyxel
Build, debug, and verify games made with Pyxel, the retro game engine for Python. Use whenever a task creates, changes, tests, or reviews a Pyxel game, or asks for a retro Python game that should use Pyxel. Do not use for other engines or general Python work.
Install
npx skills add kitao/pyxel-skill --skill pyxelgit clone --depth 1 https://github.com/kitao/pyxel-skill.git /tmp/pyxel-skill
mkdir -p ~/.claude/skills
cp -r /tmp/pyxel-skill/. ~/.claude/skills/pyxelPersonal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# Pyxel Build or change only what the request needs, preserving the existing game's conventions. Verify the result from observed behavior, with effort proportional to the task. ## Runtime pyxel-mcp provides eight observation tools. They report facts; judging them is your job. - `validate` reports syntax errors and recognizable Pyxel code patterns without running the script. - `run` drives headless frames with scheduled input, stops on `until`, and captures `state`, `screen_image`, `screen_grid`, or `video`. `screen_image` with `inline: true` returns an image. - `pyxel_info` reports versions, bundled examples, and resource URIs. - `read_palette`, `read_image`, `read_tilemap`, and `read_audio` inspect the palette, image banks, tilemaps, and rendered audio; `read_image` and `read_tilemap` take `inline=true` to return their renders as images. - `diff_frames` compares two captured PNGs. If tools are missing or `pyxel_info` reports a version below 1.3.1, update the plugin or set the client's MCP command to `uvx --from 'pyxel-mcp>=1.3.1' pyxel-mcp`. Append `install` for setup examples; it only prints instructions. Apply the appropriate registration with this versioned command. Avoid duplicate plugin registrations. Restart the client and recheck `pyxel_info`. While blocked, use focused logic tests plus direct headless Pyxel runs, and report weaker visual and interaction verification. ## Workflow
Details
- Skill name
pyxel- Repository
- kitao/pyxel-skill
- License
- MIT
- Repo updated
- 23 October 2026
FAQ
What does the Pyxel skill do?
Build, debug, and verify games made with Pyxel, the retro game engine for Python. Use whenever a task creates, changes, tests, or reviews a Pyxel game, or asks for a retro Python game that should use Pyxel. Do not use for other engines or general Python work.
How do I install the Pyxel skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add kitao/pyxel-skill --skill pyxel. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
Is Pyxel popular?
It lives in kitao/pyxel-skill, which has 14 GitHub stars and 1 forks.
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