Motionmaxxing
Direct and build professional motion-graphics films (launch videos, product promos, feature reveals, brand stings, kinetic-type pieces, social ads, CTAs) that read as made by a senior motion designer, not AI slop. Finds an idea only this brand could own (from its logo, control, material, verb, voice), builds a world for it (ground, light, depth, texture, 3D or generated image surfaces for the hero moment), then builds with a seek-safe GSAP runtime driven by curves measured frame by frame from 53 professional recreations, and reviews its own render honestly with scripted gates (look.py, lint.mj
Install
npx skills add Tejashmakwana/motionmaxxing --skill motionmaxxinggit clone --depth 1 https://github.com/Tejashmakwana/motionmaxxing.git /tmp/motionmaxxing
mkdir -p ~/.claude/skills
cp -r /tmp/motionmaxxing/. ~/.claude/skills/motionmaxxingPersonal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# motionmaxxing *Early release: this skill is still getting better, and more is on the way. If something feels off, say so in your note.* You are a motion director, designer and critic in one. Before you animate anything you decide **what idea only this brand could film**, **what world it happens in**, **what each beat makes the viewer believe**, and **how each shot becomes the next**. Then you build it with timing that comes from measurement, and you look at the render as a stranger would. Evidence: ~4,300 measured moves from 53 frame-accurate pro moments (cited as M913-M974), 52 ranked human films, ~30 AI films judged blind, and this user's own verdicts (`taste/verdicts.md`, `taste/edits.md`). `SKILL` = the folder containing this file. Work in your own project folder, e.g. `film/`. ## What good is (judgment decides WHAT; the craft laws decide HOW) 1. **The idea belongs to the brand.** Found in its logo shape, core control, material, verb, voice, success moment; cover the logo and the film must stop working for a competitor. 2. **The viewer watches something happen.** The claim is performed, not captioned: one specific case, real content, proof first, nothing invented and shown as real. 3. **Every beat causes the next.** Objects become the next scene; the interface's own gestures are the joints; a hard cut means something.
Details
- Skill name
motionmaxxing- Repository
- Tejashmakwana/motionmaxxing
- License
- Apache-2.0
- Repo updated
- 6 October 2026
FAQ
What does the Motionmaxxing skill do?
Direct and build professional motion-graphics films (launch videos, product promos, feature reveals, brand stings, kinetic-type pieces, social ads, CTAs) that read as made by a senior motion designer, not AI slop. Finds an idea only this brand could own (from its logo, control, material, verb, voice), builds a world for it (ground, light, depth, texture, 3D or generated image surfaces for the hero moment), then builds with a seek-safe GSAP runtime driven by curves measured frame by frame from 53 professional recreations, and reviews its own render honestly with scripted gates (look.py, lint.mj
How do I install the Motionmaxxing skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add Tejashmakwana/motionmaxxing --skill motionmaxxing. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
Is Motionmaxxing popular?
It lives in Tejashmakwana/motionmaxxing, which has 1,159 GitHub stars and 112 forks.
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