Motion Web

Design and build motion-first creative websites — page design (structure, type scale, palette, spacing) plus interaction choreography: scroll animation, Framer Motion, GSAP, and light 3D via Three.js/R3F. Use for animated landing pages, creative portfolios, product showcases, WebGL-lite scenes, and motion audits. Also use when tuning interaction handfeel (手感差/太生硬/不跟手), replicating motion from a video or URL reference (复刻), building 3D depth from flat image assets (伪3D/抠图), diagnosing dead scroll-timeline stretches, mixing scene audio, auditing discoverability (点不开/没人会发现), building headless ver

819 stars 62 forksImages, Video & Audio

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add feitangyuan/motion-web --skill motion-web
Manual install
git clone --depth 1 https://github.com/feitangyuan/motion-web.git /tmp/motion-web
mkdir -p ~/.claude/skills
cp -r /tmp/motion-web/. ~/.claude/skills/motion-web

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# motion-web

Motion-first creative web. The skill handles all phases: reference → concept → spec → build → audit.

**This skill builds whole web pages.** Motion is what makes them good; it is not the whole job. A
request with no motion in it at all — "做个落地页", "帮我把这个官网做出来" — is still this skill, and the
deliverable is a finished site: stack, tokens, sections, copy, components, states, meta, deploy.

**Priority order — 1 and 2 are co-equal:**
1. Motion concept and interaction choreography
2. **Page design** — structure, type scale, palette, spacing rhythm, the thing it looks like before anything moves
3. **The page as a built artifact** — sections and their copy, the component vocabulary, the token layer,
   the states off the happy path (`page-blueprints.md`, `components.md`, `project-setup.md`, `production-polish.md`)
4. Light 3D or canvas only when it strengthens the page
5. Performance, accessibility, reduced-motion fallbacks

**A great mechanic on a default-looking page is a failed page.** Motion is the *advantage*, not the
excuse. The most common failure of this skill is shipping one clever interaction glued onto a layout
nobody designed — if the page would embarrass you with the motion switched off, it is not done, and
no amount of spring tuning fixes it. Design is not step 2 in time; it is a second thing that must also
be true at the end. → `references/page-design.md`, `references/design-slop.md`
Read the full skill on GitHub

Details

Skill name
motion-web
Repo updated
15 September 2026

FAQ

What does the Motion Web skill do?

Design and build motion-first creative websites — page design (structure, type scale, palette, spacing) plus interaction choreography: scroll animation, Framer Motion, GSAP, and light 3D via Three.js/R3F. Use for animated landing pages, creative portfolios, product showcases, WebGL-lite scenes, and motion audits. Also use when tuning interaction handfeel (手感差/太生硬/不跟手), replicating motion from a video or URL reference (复刻), building 3D depth from flat image assets (伪3D/抠图), diagnosing dead scroll-timeline stretches, mixing scene audio, auditing discoverability (点不开/没人会发现), building headless ver

How do I install the Motion Web skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add feitangyuan/motion-web --skill motion-web. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is Motion Web popular?

It lives in feitangyuan/motion-web, which has 819 GitHub stars and 62 forks.

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