Motion Graphics

Deterministic motion-graphics rendering execution Skill for the AI Video Production Ecosystem. Use it when a caller (normally video-production-agent) has already decided what graphic to show, when to show it, and roughly how it should look, and needs it rendered safely: title cards, lower thirds, free-form text overlays, image/logo overlays, video-on-video picture-in-picture/chroma-key overlays, persistent corner "bug" watermarks, chapter chips, a bottom progress bar, and a countdown, with built-in template animation (title/lower-third/bug/chapter/countdown fade, slide, or pulse) or a configur

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add kajisho5/motion-graphics-skill --skill motion-graphics
Manual install
git clone --depth 1 https://github.com/kajisho5/motion-graphics-skill.git /tmp/motion-graphics-skill
mkdir -p ~/.claude/skills
cp -r /tmp/motion-graphics-skill/. ~/.claude/skills/motion-graphics

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# motion-graphics-skill

Deterministic motion-graphics rendering execution for the AI Video Production Ecosystem, built on top of
[ffmpeg-skill](https://github.com/kajisho5/ffmpeg-skill). See `README.md` and `docs/` for the full contract,
graphics model, security boundary, and testing notes.

## Ask for this, not that

Ask this Skill to render: an exact `title`/`lower_third`/`text_overlay`/`image_overlay`/`video_overlay`/`bug`/
`chapter`/`progress`/`countdown`/`sticker`/`hook`/`meme`/`shape` element, with exact `start`/`end` seconds and exact parameter values already
decided. Every field is typed and range-checked; there is no free-text "make it look nice" input.

Do not ask it to: choose what text or image to show, choose when something should appear, choose colors/fonts/
layout for aesthetic reasons, animate anything beyond a linear `fade` (no slide/move/scale — see
`unsupported_animations` in the contract), draw anything but a solid rectangle (`shape`: no rounded corners, border, rotation
or gradient), or accept a
raw ffmpeg filter/command/argv/shell/env — those field names are rejected wherever they appear in the request,
recursively (`INVALID_REQUEST`). All of that is `video-production-agent`'s job, not this Skill's.

## Workflow
Read the full skill on GitHub

Details

Skill name
motion-graphics
License
MIT
Repo updated
31 October 2026

FAQ

What does the Motion Graphics skill do?

Deterministic motion-graphics rendering execution Skill for the AI Video Production Ecosystem. Use it when a caller (normally video-production-agent) has already decided what graphic to show, when to show it, and roughly how it should look, and needs it rendered safely: title cards, lower thirds, free-form text overlays, image/logo overlays, video-on-video picture-in-picture/chroma-key overlays, persistent corner "bug" watermarks, chapter chips, a bottom progress bar, and a countdown, with built-in template animation (title/lower-third/bug/chapter/countdown fade, slide, or pulse) or a configur

How do I install the Motion Graphics skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add kajisho5/motion-graphics-skill --skill motion-graphics. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is Motion Graphics popular?

It lives in kajisho5/motion-graphics-skill, which has 16 GitHub stars and 0 forks.

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