Meshy Pose Rigging
Guidance for shooting/posing a character photo before turning it into a rigged, animation-ready 3D model with Meshy AI's Auto-Rig — covers the ideal T-pose/A-pose reference shot, the full Image/Text-to-3D to Auto-Rig workflow, a troubleshooting table for common rigging failures (collapsing shoulders, fused fingers, asymmetric deformation, floating/sinking models), and UniRig as a free self-hosted alternative. Use this whenever the user wants to rig a character in Meshy, is preparing a reference photo for a humanoid/creature 3D model, mentions T-pose, A-pose, Meshy Auto-Rig, Mixamo-compatible e
Install
npx skills add rickyworld/rigmeshy-by-ricky --skill meshy-pose-rigginggit clone --depth 1 https://github.com/rickyworld/rigmeshy-by-ricky.git /tmp/rigmeshy-by-ricky
mkdir -p ~/.claude/skills
cp -r /tmp/rigmeshy-by-ricky/meshy-pose-rigging ~/.claude/skills/meshy-pose-riggingPersonal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# Meshy Pose & Rigging Guide Practical checklist for getting clean, animation-ready rigs out of Meshy AI's Auto-Rig — from the reference photo all the way to a Mixamo-compatible export, plus a free self-hosted fallback. If the `meshy` MCP tools (`meshy_image_to_3d`, `meshy_text_to_3d`, `meshy_rig`, `meshy_animate`, `meshy_remesh`) are available, use this guide to steer the *inputs* to those tools (pose, framing, skeleton type) rather than just their parameters — most rig failures come from the source photo/mesh, not the rig step itself. Follow the meshy MCP server's own cost-confirmation rule before calling any credit-consuming tool. ## 1. The ideal reference photo **T-pose is recommended** (arms straight out to the sides, ~90° from torso). **A-pose is an acceptable alternative** (arms at a ~45° downward angle) when the character's design doesn't support a strict T-pose (e.g. a cape or shoulder armor that would clip). Checklist for the shot: - **Arms clearly separated from the body** — each limb must be visually distinct. An arm pressed against the torso fuses the meshes there and breaks the rig at that joint. - **Facing the camera, slight 3/4 tolerated** — avoid high or low camera angles (looking down/up at the subject); Meshy infers depth poorly from those angles. - **Subject fills 70-90% of the frame** — not cropped, minimal empty margin. - **Soft, diffuse lighting** — studio-style, no hard shadows. A hard shadow
Details
- Skill name
meshy-pose-rigging- Repository
- rickyworld/rigmeshy-by-ricky
- Path
meshy-pose-rigging/SKILL.md- License
- MIT
- Repo updated
- 18 August 2026
- Listed in
- karanb192/awesome-claude-skills
FAQ
What does the Meshy Pose Rigging skill do?
Guidance for shooting/posing a character photo before turning it into a rigged, animation-ready 3D model with Meshy AI's Auto-Rig — covers the ideal T-pose/A-pose reference shot, the full Image/Text-to-3D to Auto-Rig workflow, a troubleshooting table for common rigging failures (collapsing shoulders, fused fingers, asymmetric deformation, floating/sinking models), and UniRig as a free self-hosted alternative. Use this whenever the user wants to rig a character in Meshy, is preparing a reference photo for a humanoid/creature 3D model, mentions T-pose, A-pose, Meshy Auto-Rig, Mixamo-compatible e
How do I install the Meshy Pose Rigging skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add rickyworld/rigmeshy-by-ricky --skill meshy-pose-rigging. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
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