Meshy Pose Rigging

Guidance for shooting/posing a character photo before turning it into a rigged, animation-ready 3D model with Meshy AI's Auto-Rig — covers the ideal T-pose/A-pose reference shot, the full Image/Text-to-3D to Auto-Rig workflow, a troubleshooting table for common rigging failures (collapsing shoulders, fused fingers, asymmetric deformation, floating/sinking models), and UniRig as a free self-hosted alternative. Use this whenever the user wants to rig a character in Meshy, is preparing a reference photo for a humanoid/creature 3D model, mentions T-pose, A-pose, Meshy Auto-Rig, Mixamo-compatible e

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add rickyworld/rigmeshy-by-ricky --skill meshy-pose-rigging
Manual install
git clone --depth 1 https://github.com/rickyworld/rigmeshy-by-ricky.git /tmp/rigmeshy-by-ricky
mkdir -p ~/.claude/skills
cp -r /tmp/rigmeshy-by-ricky/meshy-pose-rigging ~/.claude/skills/meshy-pose-rigging

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# Meshy Pose & Rigging Guide

Practical checklist for getting clean, animation-ready rigs out of Meshy AI's
Auto-Rig — from the reference photo all the way to a Mixamo-compatible export,
plus a free self-hosted fallback.

If the `meshy` MCP tools (`meshy_image_to_3d`, `meshy_text_to_3d`, `meshy_rig`,
`meshy_animate`, `meshy_remesh`) are available, use this guide to steer the
*inputs* to those tools (pose, framing, skeleton type) rather than just their
parameters — most rig failures come from the source photo/mesh, not the rig
step itself. Follow the meshy MCP server's own cost-confirmation rule before
calling any credit-consuming tool.

## 1. The ideal reference photo

**T-pose is recommended** (arms straight out to the sides, ~90° from torso).
**A-pose is an acceptable alternative** (arms at a ~45° downward angle) when
the character's design doesn't support a strict T-pose (e.g. a cape or
shoulder armor that would clip).

Checklist for the shot:

- **Arms clearly separated from the body** — each limb must be visually
  distinct. An arm pressed against the torso fuses the meshes there and
  breaks the rig at that joint.
- **Facing the camera, slight 3/4 tolerated** — avoid high or low camera
  angles (looking down/up at the subject); Meshy infers depth poorly from
  those angles.
- **Subject fills 70-90% of the frame** — not cropped, minimal empty margin.
- **Soft, diffuse lighting** — studio-style, no hard shadows. A hard shadow
Read the full skill on GitHub

Details

Skill name
meshy-pose-rigging
Path
meshy-pose-rigging/SKILL.md
License
MIT
Repo updated
18 August 2026

FAQ

What does the Meshy Pose Rigging skill do?

Guidance for shooting/posing a character photo before turning it into a rigged, animation-ready 3D model with Meshy AI's Auto-Rig — covers the ideal T-pose/A-pose reference shot, the full Image/Text-to-3D to Auto-Rig workflow, a troubleshooting table for common rigging failures (collapsing shoulders, fused fingers, asymmetric deformation, floating/sinking models), and UniRig as a free self-hosted alternative. Use this whenever the user wants to rig a character in Meshy, is preparing a reference photo for a humanoid/creature 3D model, mentions T-pose, A-pose, Meshy Auto-Rig, Mixamo-compatible e

How do I install the Meshy Pose Rigging skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add rickyworld/rigmeshy-by-ricky --skill meshy-pose-rigging. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

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