Live2d Halfbody

从一张立绘或一段角色描述,做出能在 VTube Studio 里直播用的半身 Live2D 皮套,不用手动建模、不开 Cubism Editor:图像模型出图、See-through 拆层、代码补细节和绑定、自查后装进 VTS。默认带小角度转头、歪头、身体跟随、呼吸、眨眼和单眼眨眼、口型、四个表情、头发分段摆动(短发、过肩长发或双马尾,刘海可有可无,侧发可别在耳后)、挂件和耳坠摆动、眼镜、招手/摊手/指向三个手势和脸红。用于用户想新做一个皮套(有立绘、只有描述、或已有分层文件)、检查皮套素材、或调整已有角色的动作幅度时。Builds a half-body Live2D avatar for VTube Studio from one character illustration or a text description.

29 stars 7 forksImages, Video & Audio

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add bellisji233/live2d-halfbody-skill --skill live2d-halfbody
Manual install
git clone --depth 1 https://github.com/bellisji233/live2d-halfbody-skill.git /tmp/live2d-halfbody-skill
mkdir -p ~/.claude/skills
cp -r /tmp/live2d-halfbody-skill/. ~/.claude/skills/live2d-halfbody

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# 半身皮套:从一张立绘到 VTube Studio

给不想手动建模、不想调网格的人。一张立绘或一段角色描述进去,Agent 一步步做出能在 VTS 里直播用的半身 Live2D 皮套。用户只做三件事:

1. **确认立绘**(第 1 步);
2. **同意把立绘传到 See-through**(第 3 步,Hugging Face,备用魔搭);
3. **在 VTS 里看效果**,回复 `通过` 或 `不通过:<现象>`(第 5 步)。

其余由 Agent 完成,并在交给用户前自查。

## 跑一次就有的功能

| 功能 | 驱动 |
|---|---|
| 转头左右、上下(±30),歪头时身体跟着倾斜 | 摄像头 |
| 身体跟随:左右转、前后、呼吸起伏 | 摄像头、VTS 自动呼吸 |
| 眨眼、单眼眨眼(快闭上时换成画好的闭眼);半闭眼时双眼皮淡出 | 摄像头(左右眼分开) |
| 眼珠跟随、眉毛上下 | 摄像头 |
| 张嘴说话、嘴角笑 | 摄像头 |
| 头发分段摆动:刘海(可选)、两侧(三段,从发根到发梢一段跟一段;可别在耳后)、后发或发髻;点头时上下弹。双马尾每条从发绳往下单独摆,同样分三段。过肩长发在肩膀以下跟身体走 | 物理 |
| 挂件(项链吊坠、耳坠)摆动 | 物理 |
| 眼镜跟着脸转 | 摄像头 |
| 表情:笑眼 N1、O 型嘴 N2、急眼 N3、困扰 N4,清除 N0 | 快捷键 |
| 手势:招手 N5、摊手 N6、指向 N7 | 快捷键(也配了摄像头手势,见“已知问题”) |
| 脸红 N8 | 快捷键 |

做不到:大角度转头(要侧脸素材)、全身、手臂跟着摄像头连续动(要分段手臂素材)。产出是 VTS 直接用的 `.moc3`,不是 Cubism Editor 的工程文件(`.cmo3`),Editor 打不开。精修级的效果(更细的物理、更多表情、商业级网格)要把 `layers-st/` 的图层导进 Cubism Editor 重新绑定。

## 文件夹

```
素材/角色名/                 立绘、提示词、变体、See-through 结果、图层
  A0-base.png                定稿立绘
  prompts/                   从 references/提示词/标准/ 复制,填好 [[…]]
  check/                     每张变体的对位检查图
  seethrough.psd             See-through 的原始结果
  seethrough/                拆成每层一张 PNG
  layers/                    自拆的图层:只作 See-through 合成的底,不单独交付
  layers-st/                 最终图层(See-through 合成,含手势和脸红)
  R0-rest.png                最终图层的静止合成,手势和脸红变体的底图
角色/角色名/
  character.json             位置、幅度、图层对照
  标注.png                    character.json 里的位置画在立绘上
  素材检查/  prepared/  build/runtime/  自查/  vts/
```

## 步骤
Read the full skill on GitHub

Details

Skill name
live2d-halfbody
License
MIT
Repo updated
30 October 2026

FAQ

What does the Live2d Halfbody skill do?

从一张立绘或一段角色描述,做出能在 VTube Studio 里直播用的半身 Live2D 皮套,不用手动建模、不开 Cubism Editor:图像模型出图、See-through 拆层、代码补细节和绑定、自查后装进 VTS。默认带小角度转头、歪头、身体跟随、呼吸、眨眼和单眼眨眼、口型、四个表情、头发分段摆动(短发、过肩长发或双马尾,刘海可有可无,侧发可别在耳后)、挂件和耳坠摆动、眼镜、招手/摊手/指向三个手势和脸红。用于用户想新做一个皮套(有立绘、只有描述、或已有分层文件)、检查皮套素材、或调整已有角色的动作幅度时。Builds a half-body Live2D avatar for VTube Studio from one character illustration or a text description.

How do I install the Live2d Halfbody skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add bellisji233/live2d-halfbody-skill --skill live2d-halfbody. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is Live2d Halfbody popular?

It lives in bellisji233/live2d-halfbody-skill, which has 29 GitHub stars and 7 forks.

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