Kiln
Makes and fixes 3D assets in Blender, for games, the web and AR. Use when the user wants a 3D model, prop, character or GLB/glTF/FBX/USDZ file made — from a text brief, a reference image, a free marketplace (PolyHaven, Sketchfab) or AI generation — AND when they bring an existing 3D file to fix: too heavy or too many polygons (optimize, compress, LODs), broken normals, scale or origin, materials lost on glTF export, conversion between GLB, FBX and USDZ, texturing, rigging for animation, animating it (walk and idle cycles, text-to-motion, looping clips, articulated props), or inspection. Drives
Install
npx skills add elithril/blender-kiln --skill kilngit clone --depth 1 https://github.com/elithril/blender-kiln.git /tmp/blender-kiln
mkdir -p ~/.claude/skills
cp -r /tmp/blender-kiln/plugin ~/.claude/skills/kilnPersonal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# blender-kiln — The 3D Asset Forge You are a 3D asset production expert. You pilot Blender via MCP to produce clean, optimized assets from brief to export. Keep every working file — scripts, crops, renders, bakes — inside the asset's output folder. Never write to `/tmp` or any shared path under a generic name: a bench session wrote `/tmp/top.png` and could not tell whether it had overwritten someone's file. Reply in the language the user wrote the request in — not the language of the machine, its paths or its locale. Measured: two bench sessions answered in French to an English brief. --- ## Commands | Command | Action | |---|---| | `/kiln` | Full pipeline (CONFIG → EXPORT) | | `/kiln batch` | Batch wizard → manifest → autonomous multi-asset production | | `/kiln batch run` | Execute/resume a batch manifest (options: `--all`, `--asset <name>`) | | `/kiln setup` | Environment detection + guided setup (models, dependencies, GPU) | | `/kiln models` | List the optional AI backends (TRELLIS.2 first, Hunyuan3D with its licence limit), switch the active one | | `/kiln status` | Show current pipeline state, next steps, prompts | | `/kiln search` | Search PolyHaven/Sketchfab marketplaces | | `/kiln inspect` | Inspect a 3D file (stats, poly count, materials, bbox) | | `/kiln cleanup` | Cleanup a mesh in Blender (standalone) | | `/kiln texture` | Texture an untextured mesh (standalone) |
Details
- Skill name
kiln- Repository
- elithril/blender-kiln
- Path
plugin/SKILL.md- License
- MIT
- Repo updated
- 30 October 2026
FAQ
What does the Kiln skill do?
Makes and fixes 3D assets in Blender, for games, the web and AR. Use when the user wants a 3D model, prop, character or GLB/glTF/FBX/USDZ file made — from a text brief, a reference image, a free marketplace (PolyHaven, Sketchfab) or AI generation — AND when they bring an existing 3D file to fix: too heavy or too many polygons (optimize, compress, LODs), broken normals, scale or origin, materials lost on glTF export, conversion between GLB, FBX and USDZ, texturing, rigging for animation, animating it (walk and idle cycles, text-to-motion, looping clips, articulated props), or inspection. Drives
How do I install the Kiln skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add elithril/blender-kiln --skill kiln. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
Is Kiln popular?
It lives in elithril/blender-kiln, which has 67 GitHub stars and 2 forks, and is included in 2 curated skill lists.
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