Glb Buildings
Generate building GLBs for Unreal Engine, Unity and three.js by editing a named project through the `buildings` CLI. Stacks of floor bands become one validated glTF file, cheap enough to place by the thousand, with a blueprint preview the human can click. Use whenever the user wants to create, edit, rebuild or preview a building, a tower, a facade, a city block, or a GLB of any structure.
Install
npx skills add hec-ovi/glb-buildings-skill --skill glb-buildingsgit clone --depth 1 https://github.com/hec-ovi/glb-buildings-skill.git /tmp/glb-buildings-skill
mkdir -p ~/.claude/skills
cp -r /tmp/glb-buildings-skill/. ~/.claude/skills/glb-buildingsPersonal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# glb-buildings (resolver) Build and edit buildings by calling ONE CLI: `buildings <verb>`. Never write `building.json` by hand, never edit the repo. Every action is a verb, and every verb answers with one JSON object. Match the request to a row, open the file it names (next to this one), then run the verbs. | The user wants | Read | | --- | --- | | a building from a description, start to finish | `parts/auto.md` | | a cyberpunk tower: a black mass, neon lines, screens, lit floors | `parts/cyber.md` | | to shape the stack: floors, heights, setbacks, the roof | `parts/stack.md` | | windows, doors, balconies, screens, pipes on a wall | `parts/facade.md` | | to change what is already there, using what they clicked in the preview | `parts/editing.md` | | to break up a run of identical floors | `parts/enhance.md` | | to lay out a roof: turbines, pipes, tanks, masts | `parts/roof.md` | | sizes that look right: floor heights, doors, guards, bays | `parts/dimensions.md` | | to generate the pictures a building wears, with an image tool of your own | `parts/textures.md` | | what a family already has, what each finish is, how to save a picture and reuse it | `parts/textures-glossary.md` | ## Always 0. **Run `buildings doctor` first, and whenever anything is strange.** It answers whether this machine can build and preview at all: the Node version, where projects live and whether that is writable, whether the
Details
- Skill name
glb-buildings- Repository
- hec-ovi/glb-buildings-skill
- License
- MIT
- Repo updated
- 10 August 2026
FAQ
What does the Glb Buildings skill do?
Generate building GLBs for Unreal Engine, Unity and three.js by editing a named project through the `buildings` CLI. Stacks of floor bands become one validated glTF file, cheap enough to place by the thousand, with a blueprint preview the human can click. Use whenever the user wants to create, edit, rebuild or preview a building, a tower, a facade, a city block, or a GLB of any structure.
How do I install the Glb Buildings skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add hec-ovi/glb-buildings-skill --skill glb-buildings. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
Is Glb Buildings popular?
It lives in hec-ovi/glb-buildings-skill, which has 6 GitHub stars and 1 forks.
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