Glb Buildings

Generate building GLBs for Unreal Engine, Unity and three.js by editing a named project through the `buildings` CLI. Stacks of floor bands become one validated glTF file, cheap enough to place by the thousand, with a blueprint preview the human can click. Use whenever the user wants to create, edit, rebuild or preview a building, a tower, a facade, a city block, or a GLB of any structure.

6 stars 1 forksSoftware Development

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add hec-ovi/glb-buildings-skill --skill glb-buildings
Manual install
git clone --depth 1 https://github.com/hec-ovi/glb-buildings-skill.git /tmp/glb-buildings-skill
mkdir -p ~/.claude/skills
cp -r /tmp/glb-buildings-skill/. ~/.claude/skills/glb-buildings

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# glb-buildings (resolver)

Build and edit buildings by calling ONE CLI: `buildings <verb>`. Never write `building.json` by hand, never
edit the repo. Every action is a verb, and every verb answers with one JSON object.

Match the request to a row, open the file it names (next to this one), then run the verbs.

| The user wants | Read |
| --- | --- |
| a building from a description, start to finish | `parts/auto.md` |
| a cyberpunk tower: a black mass, neon lines, screens, lit floors | `parts/cyber.md` |
| to shape the stack: floors, heights, setbacks, the roof | `parts/stack.md` |
| windows, doors, balconies, screens, pipes on a wall | `parts/facade.md` |
| to change what is already there, using what they clicked in the preview | `parts/editing.md` |
| to break up a run of identical floors | `parts/enhance.md` |
| to lay out a roof: turbines, pipes, tanks, masts | `parts/roof.md` |
| sizes that look right: floor heights, doors, guards, bays | `parts/dimensions.md` |
| to generate the pictures a building wears, with an image tool of your own | `parts/textures.md` |
| what a family already has, what each finish is, how to save a picture and reuse it | `parts/textures-glossary.md` |

## Always

0. **Run `buildings doctor` first, and whenever anything is strange.** It answers whether this machine can
   build and preview at all: the Node version, where projects live and whether that is writable, whether the
Read the full skill on GitHub

Details

Skill name
glb-buildings
License
MIT
Repo updated
10 August 2026

FAQ

What does the Glb Buildings skill do?

Generate building GLBs for Unreal Engine, Unity and three.js by editing a named project through the `buildings` CLI. Stacks of floor bands become one validated glTF file, cheap enough to place by the thousand, with a blueprint preview the human can click. Use whenever the user wants to create, edit, rebuild or preview a building, a tower, a facade, a city block, or a GLB of any structure.

How do I install the Glb Buildings skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add hec-ovi/glb-buildings-skill --skill glb-buildings. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is Glb Buildings popular?

It lives in hec-ovi/glb-buildings-skill, which has 6 GitHub stars and 1 forks.

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