Game UI Mobile Friendly Design
Mobile-Friendly Game UI Design & Touch-Friendly Interaction — Bulletproof production-grade harness for Mobile Game UI/UX & Touch Interaction Design analysis with zero placeholder code. Use this skill whenever the user asks for mobile game UI evaluation, touch interaction design, gesture discoverability analysis, accessibility assessment for games, one-handed mobile usability, thumb zone layout optimization, Fitts's Law application to touch targets, colorblind accessibility in games, or any mobile game interface design question. This skill provides evidence-backed analysis with academic citatio
Install
npx skills add dungnotnull/game-ui-mobile-friendly-design-agent-skill --skill game-ui-mobile-friendly-designgit clone --depth 1 https://github.com/dungnotnull/game-ui-mobile-friendly-design-agent-skill.git /tmp/game-ui-mobile-friendly-design-agent-skill
mkdir -p ~/.claude/skills
cp -r /tmp/game-ui-mobile-friendly-design-agent-skill/. ~/.claude/skills/game-ui-mobile-friendly-designPersonal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# game-ui-mobile-friendly-design — Skill Registry Documentation ## Overview `game-ui-mobile-friendly-design` is a production-grade harness skill for Claude Code targeting the Mobile Game UI/UX & Touch Interaction Design domain. It combines real-time data aggregation, recognized domain methods, academic research integration, and a continuously-updated knowledge base into a single evidence-backed, risk-disclosed workflow. ## Skill Registration ### Skill Identity ```yaml name: game-ui-mobile-friendly-design tagline: Mobile-Friendly Game UI Design & Touch-Friendly Interaction domain: Mobile Game UI/UX & Touch Interaction Design version: 1.0.0 phase: Phase 5 — Integration & Polish (Production Ready) ``` ### Triggering Criteria The skill triggers when the user request involves: - Mobile game UI evaluation or analysis - Touch interaction design questions - Gesture discoverability assessment - Mobile accessibility (colorblind, screen reader, one-handed use) - Thumb zone layout optimization - Fitts's Law application to touch targets - Mobile game interface design patterns - Touch target sizing recommendations ### Skill Resolution When a request matches the triggering criteria, Claude resolves the skill by: 1. **Loading SKILL.md** (metadata only, ~100 words) 2. **Loading main harness** (`skills/main.md`) if execution proceeds 3. **Loading sub-skills** on-demand during harness execution 4. **Loading bundled resources** (references, tools, schemas) as needed
Details
- Skill name
game-ui-mobile-friendly-design- License
- MIT
- Repo updated
- 29 July 2026
FAQ
What does the Game UI Mobile Friendly Design skill do?
Mobile-Friendly Game UI Design & Touch-Friendly Interaction — Bulletproof production-grade harness for Mobile Game UI/UX & Touch Interaction Design analysis with zero placeholder code. Use this skill whenever the user asks for mobile game UI evaluation, touch interaction design, gesture discoverability analysis, accessibility assessment for games, one-handed mobile usability, thumb zone layout optimization, Fitts's Law application to touch targets, colorblind accessibility in games, or any mobile game interface design question. This skill provides evidence-backed analysis with academic citatio
How do I install the Game UI Mobile Friendly Design skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add dungnotnull/game-ui-mobile-friendly-design-agent-skill --skill game-ui-mobile-friendly-design. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
Is Game UI Mobile Friendly Design popular?
It lives in dungnotnull/game-ui-mobile-friendly-design-agent-skill, which has 7 GitHub stars and 0 forks.
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