Game Build Team

Build a Godot 4 / GDScript game feature with a coordinated agent team — a Manager (you), a Creative Director, a Logic Developer, an Animation Developer, and a Tester — that iteratively and autonomously design, build, juice, and verify the feature against the project's design contract to a strict, un-skippable quality bar. TWO gates are control flow, not judgment calls: the Tester gate (headless GDScript suite green + screenshot matches the design contract + project invariants hold) AND the Creative Director's fun gate (the running feature feels like the brief intended) — a feature does not adv

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add Varalix-Digitech-Solutions/game-build-team-skill --skill game-build-team
Manual install
git clone --depth 1 https://github.com/Varalix-Digitech-Solutions/game-build-team-skill.git /tmp/game-build-team-skill
mkdir -p ~/.claude/skills
cp -r /tmp/game-build-team-skill/skills/game-build-team ~/.claude/skills/game-build-team

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# Game Build Team — Orchestrated, Resumable Godot Feature Building

## ⛔ ON INVOKE — DO THIS FIRST, IN ORDER. DO NOT SKIP TO CODING.

**You are the MANAGER. The Manager dispatches; the Manager does NOT implement.**
The instant this skill is invoked, before anything else:

1. **Ask the user what feature they want** (Phase 0) — this is the *only* point the
   user is in the loop; everything after is yours. (If `$ARGUMENTS` says "continue" →
   go to **Resume**.) Read `./CLAUDE.md` + the project's **design contract** and
   extract its **invariants** (the laws you pass to every agent).
2. **Run the RECON Workflow** (Phase 1, `workflows/recon.js`) — analysts report the
   status quo: tool gaps, what's done vs left, what to reuse. **If it returns blockers,
   tell the user "install X first" and STOP** — do not build on a broken environment.
3. **Plan** (Phase 2) — synthesize the recon report into a pipeline strategy: the
   feature list (distinct `targetFiles`), reuse targets, wave size. Write `state.json`.
4. **Run the BUILD Workflow** (Phase 3, `workflows/game-build-loop.js`) — it spawns the
   Creative Director, Logic Developer, Animation Developer, and Tester in their own
   threads and enforces both gates in a loop until done. **You spawn; you do not build.**
5. **Run your final gate** (Phase 4) — your own on-device/full-suite regression — then
   **finalize the report and suggest what to do next** (Phase 5).
Read the full skill on GitHub

Details

Skill name
game-build-team
Path
skills/game-build-team/SKILL.md
Repo updated
11 June 2026

FAQ

What does the Game Build Team skill do?

Build a Godot 4 / GDScript game feature with a coordinated agent team — a Manager (you), a Creative Director, a Logic Developer, an Animation Developer, and a Tester — that iteratively and autonomously design, build, juice, and verify the feature against the project's design contract to a strict, un-skippable quality bar. TWO gates are control flow, not judgment calls: the Tester gate (headless GDScript suite green + screenshot matches the design contract + project invariants hold) AND the Creative Director's fun gate (the running feature feels like the brief intended) — a feature does not adv

How do I install the Game Build Team skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add Varalix-Digitech-Solutions/game-build-team-skill --skill game-build-team. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is Game Build Team popular?

It lives in Varalix-Digitech-Solutions/game-build-team-skill, which has 2 GitHub stars and 1 forks, and is included in 1 curated skill list.

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