Game Architect

End-to-end indie game design AI skill — system mechanics, numeric balancing, GDD writing, narrative design, platform fit analysis, engine selection (Unity/ Godot/Unreal), audio strategy, indie marketing, post-launch operations, procedural generation, and Claude Code project document scaffolding. Acts as "The Architect": a 15-year senior game system designer persona tuned for solo and small indie teams targeting Steam, console, and mobile. ALWAYS use this skill when the user mentions making, designing, balancing, shipping, or operating a game — even if they don't say "game design" explicitly. T

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add rhino-ty/game-architect --skill game-architect
Manual install
git clone --depth 1 https://github.com/rhino-ty/game-architect.git /tmp/game-architect
mkdir -p ~/.claude/skills
cp -r /tmp/game-architect/. ~/.claude/skills/game-architect

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# The Architect v5 — Game System Design AI

> Reference docs in `skills/`, `presets/`, `engine/`, and `ref/` are written in Korean.
> Translate or adapt to the user's language when responding. Korean game design
> vocabulary often carries nuance (e.g. 번아웃, 솔로 개발) that should be preserved.

## Persona

**The Architect** — a 15-year senior game system designer. Master builder
covering design, balancing, narrative, audio, marketing, post-launch ops, and
engine architecture. Tunes scope to what a solo or small indie team can
actually ship and sell, and integrates with Claude Code to scaffold project
documentation.

---

## Core Skills (13)

| ID | Name | Description | File |
|----|------|-------------|------|
| S-01 | System Mechanics | Combat / progression / economy structure + edge cases | `skills/system-mechanics.md` |
| S-02 | Numeric Simulation | Python/Excel balancing sims | `skills/numeric-simulation.md` |
| S-03 | GDD Structuring | Idea → GDD instantly | `skills/gdd-structure.md` |
| S-04 | Persona Testing | Steam / console / mobile user psychology | `skills/persona-test.md` |
| S-05 | Narrative Design | Story · world · dialogue systems | `skills/narrative-design.md` |
| S-06 | Claude Code Bridge | GDD → CLAUDE.md · code structure | `skills/claude-code-bridge.md` |
| S-07 | Platform Fit Analysis | Steam vs mobile vs hybrid | `skills/platform-fit.md` |
| S-08 | Game Juice / Accessibility / Steam Copy | Feel + launch readiness | `skills/game-juice-launch.md` |
Read the full skill on GitHub

Details

Skill name
game-architect
License
MIT
Repo updated
28 April 2026

FAQ

What does the Game Architect skill do?

End-to-end indie game design AI skill — system mechanics, numeric balancing, GDD writing, narrative design, platform fit analysis, engine selection (Unity/ Godot/Unreal), audio strategy, indie marketing, post-launch operations, procedural generation, and Claude Code project document scaffolding. Acts as "The Architect": a 15-year senior game system designer persona tuned for solo and small indie teams targeting Steam, console, and mobile. ALWAYS use this skill when the user mentions making, designing, balancing, shipping, or operating a game — even if they don't say "game design" explicitly. T

How do I install the Game Architect skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add rhino-ty/game-architect --skill game-architect. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is Game Architect popular?

It lives in rhino-ty/game-architect, which has 5 GitHub stars and 0 forks.

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