Design Review

Run a structured UX critique on a screenshot, URL, or HTML snippet - a 0-4 score, up to 6 prioritized issues each with Before/After/Why, and one citation per claim. Given two or more variants, compares them on shared dimensions and names a winner. Given a screen plus a decision question, answers the question with the screen as evidence instead of returning a critique. Trigger phrases - "review this design", "critique this screen", "what's wrong with this UI", "score this design", "which of these two is better", "did the redesign improve this", "should I use a modal or a drawer". Do not use for

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add humbleteam/design-review --skill design-review
Manual install
git clone --depth 1 https://github.com/humbleteam/design-review.git /tmp/design-review
mkdir -p ~/.claude/skills
cp -r /tmp/design-review/. ~/.claude/skills/design-review

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# Design review

Critique a UI artifact or answer a design decision question, always with a citation behind every claim.

## Step 0 - load the rubric

Before writing any critique, read [references/review-rubric.md](references/review-rubric.md) if it is not already in context. It has the 0-4 scoring bands, the rule that picks one band when two of them describe the same screen, and the compact table of Nielsen's 10 usability heuristics you cite from. Do not skip this even if you know the heuristics - the exact wording of the bands matters for consistent scoring across runs, and the tie-break is what keeps two runs on one screen from returning two different numbers.

## Step 1 - pick a mode

Two facts settle it. Is an **artifact** attached - a pasted screenshot, an image, a URL, or an HTML snippet in a code block? And does the message ask a **decision question** - a choice between patterns, components, or flows ("should I use X or Y", "how should I handle...")? "Review this", "is this any good" and "what's wrong with this" are not decision questions: they ask about the artifact's own quality, which is what review mode answers.

Take the first match:

1. **Comparison mode**: two or more artifacts, and the question asks which of them wins ("A or B", "which of these is better", "did the redesign improve this").
Read the full skill on GitHub

Details

Skill name
design-review
License
MIT
Repo updated
25 October 2026

FAQ

What does the Design Review skill do?

Run a structured UX critique on a screenshot, URL, or HTML snippet - a 0-4 score, up to 6 prioritized issues each with Before/After/Why, and one citation per claim. Given two or more variants, compares them on shared dimensions and names a winner. Given a screen plus a decision question, answers the question with the screen as evidence instead of returning a critique. Trigger phrases - "review this design", "critique this screen", "what's wrong with this UI", "score this design", "which of these two is better", "did the redesign improve this", "should I use a modal or a drawer". Do not use for

How do I install the Design Review skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add humbleteam/design-review --skill design-review. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is Design Review popular?

It lives in humbleteam/design-review, which has 5 GitHub stars and 0 forks.

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