Cocos Creator 2415
Use when Codex needs Cocos Creator 2.4.x/2.4.15 engine-specific guidance for TypeScript cc.Component scripts, cc._decorator/@property editor bindings, prefab/UI creation from screenshots or mockups, serialized .prefab/.fire scene authoring, cc.Node hierarchy/events/transforms, cc.assetManager/resources/bundles, cc.tween/actions, Spine sp.Skeleton, web-mobile builds, or fixes that must avoid newer Cocos APIs.
Install
npx skills add hoaile2kdev/cocos-agent-skills --skill cocos-creator-2415git clone --depth 1 https://github.com/hoaile2kdev/cocos-agent-skills.git /tmp/cocos-agent-skills
mkdir -p ~/.claude/skills
cp -r /tmp/cocos-agent-skills/. ~/.claude/skills/cocos-creator-2415Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# Cocos Creator 2.4.15 ## Goal Keep Codex inside the constraints of the Cocos Creator 2.4.15 engine while adapting to the host project's TypeScript conventions. Preserve Editor bindings, follow the engine's serialized asset rules, and only use APIs compatible with Cocos 2.4.x. This skill was verified against a Cocos Creator 2.4.15 engine source checkout. Engine and default-asset paths are installation-specific: locate the active Cocos Creator 2.4.15 installation for the current machine before inspecting engine source or binding built-in assets. Do not edit engine source unless the user explicitly asks; read it only to verify API behavior. ## First Use Setup On first use in a new machine/workspace, ask the user to provide or confirm the Cocos Creator 2.4.15 installation path when the task needs engine-source inspection, built-in default assets, serialized prefab authoring, or default asset UUID binding. Record the active paths in the working notes for the current task: - Cocos Creator app/install root. - Engine source folder, usually under `Contents/Resources/engine` on packaged desktop installs. - Default image asset folder, usually under `Contents/Resources/static/default-assets/image` on packaged desktop installs. If the user does not know the path, offer to locate it with filesystem search using their approval when the search would scan outside the current workspace. ## Quick Workflow
Details
- Skill name
cocos-creator-2415- Repository
- hoaile2kdev/cocos-agent-skills
- Repo updated
- 29 May 2026
FAQ
What does the Cocos Creator 2415 skill do?
Use when Codex needs Cocos Creator 2.4.x/2.4.15 engine-specific guidance for TypeScript cc.Component scripts, cc._decorator/@property editor bindings, prefab/UI creation from screenshots or mockups, serialized .prefab/.fire scene authoring, cc.Node hierarchy/events/transforms, cc.assetManager/resources/bundles, cc.tween/actions, Spine sp.Skeleton, web-mobile builds, or fixes that must avoid newer Cocos APIs.
How do I install the Cocos Creator 2415 skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add hoaile2kdev/cocos-agent-skills --skill cocos-creator-2415. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
Is Cocos Creator 2415 popular?
It lives in hoaile2kdev/cocos-agent-skills, which has 9 GitHub stars and 0 forks.
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