Claude 3d Harness
Entry point for every 3D or Blender task - modeling, materials, lighting, cameras, rendering, animation, product shots, environments, cinematic scenes, exports. Classifies the job (fast, standard or cinematic), picks a workflow, asks the harness registry which library skills to load, then drives Blender through the harness's single Blender MCP server with render, inspect and refine checkpoints. Use it whenever the user asks to create, change, light, render, animate or export anything in 3D, even if they never say "Blender".
Install
npx skills add MAX-786/claude-3d-harness --skill claude-3d-harnessgit clone --depth 1 https://github.com/MAX-786/claude-3d-harness.git /tmp/claude-3d-harness
mkdir -p ~/.claude/skills
cp -r /tmp/claude-3d-harness/. ~/.claude/skills/claude-3d-harnessPersonal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# claude-3d-harness
The user's request: $ARGUMENTS
If the request is empty, ask what they want to build before doing anything else.
The 3D skills live in `library/`: five skill libraries by different authors,
kept in this repository, security-reviewed and checksummed. They overlap (two
ship a `blender-lighting`), were written for different MCP servers, and one is
in Italian. The registry settles all of that: one provider per capability, one
MCP server, and a note for every adaptation you need to make. So never browse
`library/` to choose skills yourself. Ask the registry, then read exactly what
it names.
## Where things are
- **Harness root.** Written `H` below. It is `${CLAUDE_PLUGIN_ROOT}`, which
Claude Code fills in when the harness is installed as a plugin. If you see
that placeholder literally instead of a path, you are working in a clone of
the repository, and `H` is the repository root: the folder that holds this
file and `registry/`.
- **Engine.** `uv run "H/scripts/harness.py" <command>` works from any directory.
Paths in its output are relative to `H`, which it prints on the first line.
- **Job folders.** `output/<yyyymmdd-hhmm>-<slug>/` inside the user's project
(`${CLAUDE_PROJECT_DIR}`, or the current directory in a clone), never inside
`H`. The Blender MCP server uses the same `output/` folder as its workspace.
- **Tool names.** The harness runs one Blender MCP server, named `blender`.
Installed as a plugin, its tools appear asDetails
- Skill name
claude-3d-harness- Repository
- MAX-786/claude-3d-harness
- License
- MIT
- Repo updated
- 21 September 2026
FAQ
What does the Claude 3d Harness skill do?
Entry point for every 3D or Blender task - modeling, materials, lighting, cameras, rendering, animation, product shots, environments, cinematic scenes, exports. Classifies the job (fast, standard or cinematic), picks a workflow, asks the harness registry which library skills to load, then drives Blender through the harness's single Blender MCP server with render, inspect and refine checkpoints. Use it whenever the user asks to create, change, light, render, animate or export anything in 3D, even if they never say "Blender".
How do I install the Claude 3d Harness skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add MAX-786/claude-3d-harness --skill claude-3d-harness. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
Is Claude 3d Harness popular?
It lives in MAX-786/claude-3d-harness, which has 8 GitHub stars and 0 forks.
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