Cardstock Diorama Myth Animation
Produce a complete narrated MYTHIC SHORT FILM end-to-end on Unsora MCP in the layered cut-paper diorama style — stacked matte cardstock worlds, a strict three-colour palette, exposure that swings, paper wipes hiding every seam, landing on a face. Animation-movie storytelling, not an explainer: gods, monsters, heroes, folklore, origin myths and transformations, told in ten-second story beats with a mythic narrator, native paper foley, and one assembled MP4. Use whenever the user wants a myth, legend, fable, folktale or fairy-tale short, a cut-paper or papercraft animated story, "tell the story
Install
npx skills add sadekxD/cardstock-diorama-myth --skill cardstock-diorama-myth-animationgit clone --depth 1 https://github.com/sadekxD/cardstock-diorama-myth.git /tmp/cardstock-diorama-myth
mkdir -p ~/.claude/skills
cp -r /tmp/cardstock-diorama-myth/. ~/.claude/skills/cardstock-diorama-myth-animationPersonal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# Cardstock Diorama Myth Animation (Unsora MCP) One request — a myth, a premise, or nothing at all — becomes a finished narrated mythic short film in the layered cut-paper diorama style: stacked matte cardstock worlds, three colours and no others, a storyteller's voice, one final MP4. This is **animation-movie storytelling** — gods, monsters, thresholds, transformations — not a data explainer. **The style, in one line:** flat matte cardstock worlds — visible cut edges, soft contact shadows, a strict **three-colour palette and no others** — a tiny figure dead-centre of a huge symmetrical set, **rendered in 3D, not real stop-motion**, scenes packed with incident and joined by **paper wipes**, native impact SFX and paper foley, landing on a face. **The look is a specification, not a vibe.** Palette, exposure and pacing are numbers, and every failure is a number drifting off target. State targets as numbers in the prompt, then measure the output (`scripts/qc.py`). Adjectives don't survive the trip to the model; percentages do. **The failure this skill exists to prevent** is not an ugly clip — it's a **boring** one: one slow scene per block, one camera drift, half the runtime doing nothing. It looks correct and feels dead. **Density is the deliverable.** The second failure, specific to story work, is a film that *narrates* instead of *showing*: if the voice is describing what the picture already says, the picture isn't working hard enough.
Details
- Skill name
cardstock-diorama-myth-animation- Repository
- sadekxD/cardstock-diorama-myth
- Repo updated
- 2 August 2026
FAQ
What does the Cardstock Diorama Myth Animation skill do?
Produce a complete narrated MYTHIC SHORT FILM end-to-end on Unsora MCP in the layered cut-paper diorama style — stacked matte cardstock worlds, a strict three-colour palette, exposure that swings, paper wipes hiding every seam, landing on a face. Animation-movie storytelling, not an explainer: gods, monsters, heroes, folklore, origin myths and transformations, told in ten-second story beats with a mythic narrator, native paper foley, and one assembled MP4. Use whenever the user wants a myth, legend, fable, folktale or fairy-tale short, a cut-paper or papercraft animated story, "tell the story
How do I install the Cardstock Diorama Myth Animation skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add sadekxD/cardstock-diorama-myth --skill cardstock-diorama-myth-animation. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
Is Cardstock Diorama Myth Animation popular?
It lives in sadekxD/cardstock-diorama-myth, which has 31 GitHub stars and 6 forks.
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