B3sty Skill

b3sty rules for implementing, reviewing, debugging, refactoring, or optimizing RedM/FiveM Lua resources. Use for FXServer manifests, client/server Lua, natives/entities, native invocation from docs (hashes, InvokeNative, marshalling, RDR3 structs), events/callbacks/exports/NUI, NUI/browser-UI bridge (SendNUIMessage, RegisterNUICallback, SetNuiFocus), NUI XSS/player-string rendering, OneSync/entity networking (net IDs, ownership, routing buckets, broadcasts), built-in client events (weaponDamageEvent, explosionEvent), anti-cheat/event-security hardening (give-item/give-money dupe prevention, Re

10 stars 3 forksSoftware Development

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add b3sty191/b3sty-skill --skill b3sty-skill
Manual install
git clone --depth 1 https://github.com/b3sty191/b3sty-skill.git /tmp/b3sty-skill
mkdir -p ~/.claude/skills
cp -r /tmp/b3sty-skill/. ~/.claude/skills/b3sty-skill

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# b3sty Skill

Use this skill when working on b3sty RedM/FiveM resources or related Lua code. The defaults below are the high-frequency rules applied on every task; open the reference files only when the task touches that area.

## Operating Workflow

1. Identify the target before editing: RedM, FiveM, or shared; client, server, NUI, database, or cross-resource; resource name; framework/dependency assumptions.
2. Inspect the local project first and follow its existing patterns unless they conflict with the rules below.
3. Load only the relevant reference files from this skill. For broad reviews, start with the changed surfaces, then open the matching files listed below.
4. Treat public server events, callbacks, commands, exports, NUI callbacks, and inter-resource calls as untrusted boundaries.
5. Verify native names, hashes, signatures, and game-specific behavior against the matching native reference before relying on uncertain native behavior.
6. Finish with concrete verification: resource start/load order, event names, server validation, cleanup paths, performance hot paths, and any manual repro steps.
7. Record recurring fixes or newly verified engine quirks in the right `memory/` namespace with date and game build.

## Task Routing

- Start with `skills/common/fxserver.md` when the manifest, load order, dependency list, UI files, or resource layout changes.
Read the full skill on GitHub

Details

Skill name
b3sty-skill
Repo updated
26 October 2026

FAQ

What does the B3sty Skill skill do?

b3sty rules for implementing, reviewing, debugging, refactoring, or optimizing RedM/FiveM Lua resources. Use for FXServer manifests, client/server Lua, natives/entities, native invocation from docs (hashes, InvokeNative, marshalling, RDR3 structs), events/callbacks/exports/NUI, NUI/browser-UI bridge (SendNUIMessage, RegisterNUICallback, SetNuiFocus), NUI XSS/player-string rendering, OneSync/entity networking (net IDs, ownership, routing buckets, broadcasts), built-in client events (weaponDamageEvent, explosionEvent), anti-cheat/event-security hardening (give-item/give-money dupe prevention, Re

How do I install the B3sty Skill skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add b3sty191/b3sty-skill --skill b3sty-skill. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is B3sty Skill popular?

It lives in b3sty191/b3sty-skill, which has 10 GitHub stars and 3 forks.

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