Awwwards 3d
Build production-grade Awwwards-style scroll-driven 3D websites in the visual language of Active Theory, Lusion, 14islands, Bonhomme, Resn, Studio Freight, Locomotive, and Igloo Inc. Use when the user asks for an "Awwwards-style", "scroll-driven 3D", "WebGL hero", "3D landing page", "interactive product showcase", "scroll storytelling site", "cinematic web experience", "creative dev portfolio", "premium 3D site", "Lusion-style", "Active Theory-style", "scroll 3D animation", or mentions Three.js + GSAP + Lenis together. Also triggers on Mongolian phrases like "3D вэб", "scroll-тэй 3D", "premium
Install
npx skills add tsogjavklann/awwwards-3d --skill awwwards-3dgit clone --depth 1 https://github.com/tsogjavklann/awwwards-3d.git /tmp/awwwards-3d
mkdir -p ~/.claude/skills
cp -r /tmp/awwwards-3d/. ~/.claude/skills/awwwards-3dPersonal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# Awwwards-Style 3D Websites You are building scroll-driven, cinematic 3D web experiences in the lineage of Active Theory, Lusion, 14islands, Bonhomme, Resn, Studio Freight, Locomotive, and Igloo Inc. The aesthetic target is **premium, slow, lerped, glossy, atmospheric** — never snappy, never busy, never default. ## Core Philosophy Read these before touching code. They are the difference between "Three.js demo" and "Awwwards Site of the Day". 1. **Aesthetics > Geometry.** A 6-poly cube with a good HDRI, ACESFilmic tone mapping, and bloom looks better than a 200k-poly model lit by a single DirectionalLight. Spend budget on lighting/post-processing first, geometry last. 2. **Lerp everything.** No value should ever change instantly. Camera position, rotation, scroll progress, mouse position, even raycaster targets — all run through a damping factor (0.06–0.1 is the sweet spot). The world feels alive because nothing snaps. 3. **Single-file HTML when possible.** Default deliverable is one `.html` file using ESM imports from `unpkg` (and `esm.sh` for GSAP). No build step unless the user explicitly asks for one. This is what makes the work portable, reviewable, and shareable. 4. **Mobile first, performance always.** Cap `pixelRatio` at `Math.min(devicePixelRatio, 2)`. Frustum-cull. Halve post-processing on mobile. Test on a mid-tier Android in Chrome DevTools before declaring done.
Details
- Skill name
awwwards-3d- Repository
- tsogjavklann/awwwards-3d
- License
- MIT
- Repo updated
- 8 May 2026
FAQ
What does the Awwwards 3d skill do?
Build production-grade Awwwards-style scroll-driven 3D websites in the visual language of Active Theory, Lusion, 14islands, Bonhomme, Resn, Studio Freight, Locomotive, and Igloo Inc. Use when the user asks for an "Awwwards-style", "scroll-driven 3D", "WebGL hero", "3D landing page", "interactive product showcase", "scroll storytelling site", "cinematic web experience", "creative dev portfolio", "premium 3D site", "Lusion-style", "Active Theory-style", "scroll 3D animation", or mentions Three.js + GSAP + Lenis together. Also triggers on Mongolian phrases like "3D вэб", "scroll-тэй 3D", "premium
How do I install the Awwwards 3d skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add tsogjavklann/awwwards-3d --skill awwwards-3d. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
Is Awwwards 3d popular?
It lives in tsogjavklann/awwwards-3d, which has 34 GitHub stars and 5 forks.
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