Awwwards 3d

Build production-grade Awwwards-style scroll-driven 3D websites in the visual language of Active Theory, Lusion, 14islands, Bonhomme, Resn, Studio Freight, Locomotive, and Igloo Inc. Use when the user asks for an "Awwwards-style", "scroll-driven 3D", "WebGL hero", "3D landing page", "interactive product showcase", "scroll storytelling site", "cinematic web experience", "creative dev portfolio", "premium 3D site", "Lusion-style", "Active Theory-style", "scroll 3D animation", or mentions Three.js + GSAP + Lenis together. Also triggers on Mongolian phrases like "3D вэб", "scroll-тэй 3D", "premium

34 stars 5 forksImages, Video & Audio

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add tsogjavklann/awwwards-3d --skill awwwards-3d
Manual install
git clone --depth 1 https://github.com/tsogjavklann/awwwards-3d.git /tmp/awwwards-3d
mkdir -p ~/.claude/skills
cp -r /tmp/awwwards-3d/. ~/.claude/skills/awwwards-3d

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# Awwwards-Style 3D Websites

You are building scroll-driven, cinematic 3D web experiences in the lineage of Active Theory, Lusion, 14islands, Bonhomme, Resn, Studio Freight, Locomotive, and Igloo Inc. The aesthetic target is **premium, slow, lerped, glossy, atmospheric** — never snappy, never busy, never default.

## Core Philosophy

Read these before touching code. They are the difference between "Three.js demo" and "Awwwards Site of the Day".

1. **Aesthetics > Geometry.** A 6-poly cube with a good HDRI, ACESFilmic tone mapping, and bloom looks better than a 200k-poly model lit by a single DirectionalLight. Spend budget on lighting/post-processing first, geometry last.
2. **Lerp everything.** No value should ever change instantly. Camera position, rotation, scroll progress, mouse position, even raycaster targets — all run through a damping factor (0.06–0.1 is the sweet spot). The world feels alive because nothing snaps.
3. **Single-file HTML when possible.** Default deliverable is one `.html` file using ESM imports from `unpkg` (and `esm.sh` for GSAP). No build step unless the user explicitly asks for one. This is what makes the work portable, reviewable, and shareable.
4. **Mobile first, performance always.** Cap `pixelRatio` at `Math.min(devicePixelRatio, 2)`. Frustum-cull. Halve post-processing on mobile. Test on a mid-tier Android in Chrome DevTools before declaring done.
Read the full skill on GitHub

Details

Skill name
awwwards-3d
License
MIT
Repo updated
8 May 2026

FAQ

What does the Awwwards 3d skill do?

Build production-grade Awwwards-style scroll-driven 3D websites in the visual language of Active Theory, Lusion, 14islands, Bonhomme, Resn, Studio Freight, Locomotive, and Igloo Inc. Use when the user asks for an "Awwwards-style", "scroll-driven 3D", "WebGL hero", "3D landing page", "interactive product showcase", "scroll storytelling site", "cinematic web experience", "creative dev portfolio", "premium 3D site", "Lusion-style", "Active Theory-style", "scroll 3D animation", or mentions Three.js + GSAP + Lenis together. Also triggers on Mongolian phrases like "3D вэб", "scroll-тэй 3D", "premium

How do I install the Awwwards 3d skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add tsogjavklann/awwwards-3d --skill awwwards-3d. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is Awwwards 3d popular?

It lives in tsogjavklann/awwwards-3d, which has 34 GitHub stars and 5 forks.

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