Awesome Slam

Architectural decision guide, algorithmic taxonomy, mathematical formulation, and engineering workflows for SLAM (Simultaneous Localization and Mapping), Visual Odometry (VO), Visual-Inertial Odometry (VIO), and LiDAR SLAM derived from the curated Awesome-SLAM collection and academic literature. Use when designing, selecting, implementing, or debugging SLAM systems, choosing between Monocular, Stereo, RGB-D, Visual-Inertial (ORB-SLAM3, VINS-Fusion, Basalt, SVO, DSO), or LiDAR pipelines (Cartographer, LOAM, LeGO-LOAM, LIO-SAM, FAST-LIO), configuring factor graph optimization (g2o, GTSAM, Ceres)

Install

skills CLI (Claude Code, Cursor, Codex and more)
npx skills add Eyokurt/awesome-slam-skill --skill awesome-slam
Manual install
git clone --depth 1 https://github.com/Eyokurt/awesome-slam-skill.git /tmp/awesome-slam-skill
mkdir -p ~/.claude/skills
cp -r /tmp/awesome-slam-skill/. ~/.claude/skills/awesome-slam

Personal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.

From the SKILL.md

# Awesome SLAM: Architecture, Optimization & System Design

Architectural guide, algorithm decision matrix, mathematical foundations, and engineering workflows derived from the curated `SilenceOverflow/Awesome-SLAM` repository and peer-reviewed SLAM literature.

---

## 1. SLAM Modality Decision Matrix

Select the optimal SLAM pipeline based on sensor payload, environmental constraints, compute budget, and accuracy requirements:

| Sensor Modality | Primary Architectures | Compute Profile | Best Suited For | Critical Limitations & Failure Modes |
| :--- | :--- | :--- | :--- | :--- |
| **Monocular Vision** | **[ORB-SLAM3](references/visual-slam.md)**, **[DSO](references/visual-slam.md)**, **[SVO](references/visual-slam.md)** | Low to Medium (Embedded CPU) | Lightweight drones, micro-robotics, AR headsets | Scale ambiguity, metric drift, scale drift without prior baseline, initialization delay |
| **Stereo Vision** | **[ORB-SLAM2/3](references/visual-slam.md)**, **[PL-SLAM](references/visual-slam.md)**, **[OV²SLAM](references/visual-slam.md)** | Medium (CPU / Multi-core) | Autonomous driving, industrial AGVs, outdoor robotics | Fixed baseline limits maximum metric depth range; feature dropout in low-texture areas |
Read the full skill on GitHub

Details

Skill name
awesome-slam
Repo updated
29 October 2026

FAQ

What does the Awesome Slam skill do?

Architectural decision guide, algorithmic taxonomy, mathematical formulation, and engineering workflows for SLAM (Simultaneous Localization and Mapping), Visual Odometry (VO), Visual-Inertial Odometry (VIO), and LiDAR SLAM derived from the curated Awesome-SLAM collection and academic literature. Use when designing, selecting, implementing, or debugging SLAM systems, choosing between Monocular, Stereo, RGB-D, Visual-Inertial (ORB-SLAM3, VINS-Fusion, Basalt, SVO, DSO), or LiDAR pipelines (Cartographer, LOAM, LeGO-LOAM, LIO-SAM, FAST-LIO), configuring factor graph optimization (g2o, GTSAM, Ceres)

How do I install the Awesome Slam skill?

skills CLI (Claude Code, Cursor, Codex and more): npx skills add Eyokurt/awesome-slam-skill --skill awesome-slam. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.

Is Awesome Slam popular?

It lives in Eyokurt/awesome-slam-skill, which has 5 GitHub stars and 0 forks.

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