Awesome Slam
Architectural decision guide, algorithmic taxonomy, mathematical formulation, and engineering workflows for SLAM (Simultaneous Localization and Mapping), Visual Odometry (VO), Visual-Inertial Odometry (VIO), and LiDAR SLAM derived from the curated Awesome-SLAM collection and academic literature. Use when designing, selecting, implementing, or debugging SLAM systems, choosing between Monocular, Stereo, RGB-D, Visual-Inertial (ORB-SLAM3, VINS-Fusion, Basalt, SVO, DSO), or LiDAR pipelines (Cartographer, LOAM, LeGO-LOAM, LIO-SAM, FAST-LIO), configuring factor graph optimization (g2o, GTSAM, Ceres)
Install
npx skills add Eyokurt/awesome-slam-skill --skill awesome-slamgit clone --depth 1 https://github.com/Eyokurt/awesome-slam-skill.git /tmp/awesome-slam-skill
mkdir -p ~/.claude/skills
cp -r /tmp/awesome-slam-skill/. ~/.claude/skills/awesome-slamPersonal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# Awesome SLAM: Architecture, Optimization & System Design Architectural guide, algorithm decision matrix, mathematical foundations, and engineering workflows derived from the curated `SilenceOverflow/Awesome-SLAM` repository and peer-reviewed SLAM literature. --- ## 1. SLAM Modality Decision Matrix Select the optimal SLAM pipeline based on sensor payload, environmental constraints, compute budget, and accuracy requirements: | Sensor Modality | Primary Architectures | Compute Profile | Best Suited For | Critical Limitations & Failure Modes | | :--- | :--- | :--- | :--- | :--- | | **Monocular Vision** | **[ORB-SLAM3](references/visual-slam.md)**, **[DSO](references/visual-slam.md)**, **[SVO](references/visual-slam.md)** | Low to Medium (Embedded CPU) | Lightweight drones, micro-robotics, AR headsets | Scale ambiguity, metric drift, scale drift without prior baseline, initialization delay | | **Stereo Vision** | **[ORB-SLAM2/3](references/visual-slam.md)**, **[PL-SLAM](references/visual-slam.md)**, **[OV²SLAM](references/visual-slam.md)** | Medium (CPU / Multi-core) | Autonomous driving, industrial AGVs, outdoor robotics | Fixed baseline limits maximum metric depth range; feature dropout in low-texture areas |
Details
- Skill name
awesome-slam- Repository
- Eyokurt/awesome-slam-skill
- Repo updated
- 29 October 2026
FAQ
What does the Awesome Slam skill do?
Architectural decision guide, algorithmic taxonomy, mathematical formulation, and engineering workflows for SLAM (Simultaneous Localization and Mapping), Visual Odometry (VO), Visual-Inertial Odometry (VIO), and LiDAR SLAM derived from the curated Awesome-SLAM collection and academic literature. Use when designing, selecting, implementing, or debugging SLAM systems, choosing between Monocular, Stereo, RGB-D, Visual-Inertial (ORB-SLAM3, VINS-Fusion, Basalt, SVO, DSO), or LiDAR pipelines (Cartographer, LOAM, LeGO-LOAM, LIO-SAM, FAST-LIO), configuring factor graph optimization (g2o, GTSAM, Ceres)
How do I install the Awesome Slam skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add Eyokurt/awesome-slam-skill --skill awesome-slam. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
Is Awesome Slam popular?
It lives in Eyokurt/awesome-slam-skill, which has 5 GitHub stars and 0 forks.
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