Arcade Rom 3d Remaster
Turn a classic arcade ROM set (MAME .zip such as galaga.zip, pacman.zip, digdug.zip, xevious.zip) that the user provides into a browser 3D remaster - the original program ROMs run unmodified on an emulated board, only the picture is replaced by a Three.js voxel renderer, and the original sound-chip performance is re-rendered in high quality. Use this whenever the user hands over a MAME/arcade ROM file or zip and wants it renewed, remastered, rebuilt in 3D, "리뉴얼", "리마스터", "3D로 만들어", "롬파일로 게임 만들어", or wants an old arcade game to look modern while playing exactly like the original - even if they
Install
npx skills add muzbox1973/arcade-rom-3d-remaster --skill arcade-rom-3d-remastergit clone --depth 1 https://github.com/muzbox1973/arcade-rom-3d-remaster.git /tmp/arcade-rom-3d-remaster
mkdir -p ~/.claude/skills
cp -r /tmp/arcade-rom-3d-remaster/. ~/.claude/skills/arcade-rom-3d-remasterPersonal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# Arcade ROM → 3D remaster Build a web page where the **original arcade program runs instruction-for-instruction** on an emulated board, while the screen is redrawn in 3D with Three.js and the sound chip's output is re-rendered in high quality. Gameplay, enemy patterns, timing, scoring and music all come from the ROM; the remaster only changes how the board's video and audio *outputs* are presented. Why this shape: users who ask to "renew" a ROM want the game they remember. A hand-made look-alike always plays differently (this was tried first and rejected); running the real code guarantees the feel, and the 3D layer can be as ambitious as you like because it can't break the game. A complete working example (Galaga) lives in `assets/galaga-reference/` - read it before writing code for a new game; most of it transfers. ## Ground rules - **Only use ROMs the user supplied.** Never download ROM sets. Never embed ROM bytes or ROM-derived assets (sprite PNGs, palettes, sample WAVs) in the deliverable; decode at runtime from the user's zip (auto-fetch `rom/<set>.zip` over http, or drag-and-drop / file picker). Remind the user not to publish the ROM, and that the game's name/logo are trademarks. - **Never patch the program ROMs** to make things work; fix the emulation instead. - **Everything visual is triggered by board state** (video RAM, sprite RAM, latches, sound commands). Effects can be extra, but never invent gameplay events.
Details
- Skill name
arcade-rom-3d-remaster- Repository
- muzbox1973/arcade-rom-3d-remaster
- License
- MIT
- Repo updated
- 23 October 2026
FAQ
What does the Arcade Rom 3d Remaster skill do?
Turn a classic arcade ROM set (MAME .zip such as galaga.zip, pacman.zip, digdug.zip, xevious.zip) that the user provides into a browser 3D remaster - the original program ROMs run unmodified on an emulated board, only the picture is replaced by a Three.js voxel renderer, and the original sound-chip performance is re-rendered in high quality. Use this whenever the user hands over a MAME/arcade ROM file or zip and wants it renewed, remastered, rebuilt in 3D, "리뉴얼", "리마스터", "3D로 만들어", "롬파일로 게임 만들어", or wants an old arcade game to look modern while playing exactly like the original - even if they
How do I install the Arcade Rom 3d Remaster skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add muzbox1973/arcade-rom-3d-remaster --skill arcade-rom-3d-remaster. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
Is Arcade Rom 3d Remaster popular?
It lives in muzbox1973/arcade-rom-3d-remaster, which has 5 GitHub stars and 2 forks.
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