Apple Design
Build web interfaces (HTML/CSS/JS, React, Vue, Tailwind) that look and feel like Apple made them — the real Apple aesthetic, not generic glassmorphism. Covers Liquid Glass / iOS-26 materials as rendered CSS+SVG (specular highlights, refraction, vibrancy, fallbacks), Apple's fluid-motion physics (springs by damping/response, velocity handoff, momentum projection, interruptibility, rubber-banding) implemented in BOTH Motion (motion.dev) and GSAP (Flip, ScrollTrigger, SplitText, Inertia), SF typography optics, a drop-in Apple design-token layer, and complete copy-paste components (glass nav, spri
Install
npx skills add bowen31337/apple-design --skill apple-designgit clone --depth 1 https://github.com/bowen31337/apple-design.git /tmp/apple-design
mkdir -p ~/.claude/skills
cp -r /tmp/apple-design/. ~/.claude/skills/apple-designPersonal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# Apple Design (for the web) Build interfaces with Apple's fit and finish: fluid, physical motion; translucent materials with real depth; and the optical typography and restraint that make software feel considered. This skill is **web-first** (HTML/CSS/JS, React, Vue, Tailwind) and **build-first** — it exists to help you *make* Apple-grade UI, with concrete numbers and copy-pasteable code, not just describe principles. ## The one idea that generates everything Apple UI feels alive because it behaves like a **physical object under glass**: > Motion starts from the value that's on screen *right now*, inherits the user's > velocity, projects momentum to where the gesture was going, and can be grabbed > and reversed at any instant. Surfaces are translucent layers that catch light > and cast depth. Type is optically tuned so it reads effortlessly. And nothing > is added that doesn't serve the content. Every technique below is downstream of that. When a choice is unclear, ask: *would a physical object behave this way? does this material catch light? does this detail serve the content or decorate it?* ## What "Apple" actually means (and the traps) Getting this right is mostly avoiding the things that read as *almost* Apple: - **It's physics, not durations.** Anything the user can touch uses a **spring**, not a CSS `transition` with a fixed time. Springs interrupt and reverse; fixed transitions snap and fight the user.
Details
- Skill name
apple-design- Repository
- bowen31337/apple-design
- Repo updated
- 13 July 2026
FAQ
What does the Apple Design skill do?
Build web interfaces (HTML/CSS/JS, React, Vue, Tailwind) that look and feel like Apple made them — the real Apple aesthetic, not generic glassmorphism. Covers Liquid Glass / iOS-26 materials as rendered CSS+SVG (specular highlights, refraction, vibrancy, fallbacks), Apple's fluid-motion physics (springs by damping/response, velocity handoff, momentum projection, interruptibility, rubber-banding) implemented in BOTH Motion (motion.dev) and GSAP (Flip, ScrollTrigger, SplitText, Inertia), SF typography optics, a drop-in Apple design-token layer, and complete copy-paste components (glass nav, spri
How do I install the Apple Design skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add bowen31337/apple-design --skill apple-design. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
Is Apple Design popular?
It lives in bowen31337/apple-design, which has 6 GitHub stars and 1 forks.
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