2dimg2motion
Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.
Install
npx skills add WU-HAOTIAN34/2dimg2motion --skill 2dimg2motiongit clone --depth 1 https://github.com/WU-HAOTIAN34/2dimg2motion.git /tmp/2dimg2motion
mkdir -p ~/.claude/skills
cp -r /tmp/2dimg2motion/. ~/.claude/skills/2dimg2motionPersonal skills live in ~/.claude/skills. Use .claude/skills in a project folder to share a skill with your team.
From the SKILL.md
# 2dimg2motion ## Overview Convert one baseline character, creature, vehicle, weapon, or prop image into a style-consistent transparent game-animation sequence. Motion artwork must be generated by the model: by default, use built-in `image_gen` to directly generate whole-character key poses and in-between frames. **Core principle:** first analyze the baseline frame's subject, body parts, weapons, and art style; establish an identity lock; write detailed prompts for keyframes 02/05/08/11; then use `image_gen` to generate shared key poses and in-betweens. Do not use scripts, Pillow, canvas, SVG, or affine transforms to draw or synthesize motion artwork. Before generating animation assets, read [references/keypose-redraw.md](references/keypose-redraw.md). When designing action timing or prompt wording, also consult [references/motion-prompt-patterns.md](references/motion-prompt-patterns.md), which distills reusable patterns from the local `motion/` reference library. If project knowledge exists in `img2mo-knowledge/`, read `img2mo-knowledge/index.md` before prompt writing. Then read only the relevant knowledge files for the requested action or style: `action-patterns.md`, `style-patterns.md`, `prompt-patterns.md`, `failures.md`, or matching records in `learnings.jsonl`. Project knowledge is guidance, not ground truth: never let it override the current baseline identity, current user request, or hard failure constraints. ## Input Contract Collect or infer:
Details
- Skill name
2dimg2motion- Repository
- WU-HAOTIAN34/2dimg2motion
- License
- MIT
- Repo updated
- 2 July 2026
FAQ
What does the 2dimg2motion skill do?
Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.
How do I install the 2dimg2motion skill?
skills CLI (Claude Code, Cursor, Codex and more): npx skills add WU-HAOTIAN34/2dimg2motion --skill 2dimg2motion. Skills go in ~/.claude/skills (personal) or .claude/skills (project), and Claude loads them automatically when a task matches the description.
Is 2dimg2motion popular?
It lives in WU-HAOTIAN34/2dimg2motion, which has 239 GitHub stars and 11 forks.
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