Claude Code mod
xcode-mods
Xcode in Claude Code: build, run and tests pane, scheme/destination band, notifications and SwiftUI previews over headless Xcode MCP
Install
/plugin marketplace add artemnovichkov/xcode-mods
/plugin install xcode-mods@xcode-modsMods install like plugins. Run /reload-plugins or start a new session to load it.
What it can access
- Reach
- L3Network: MCP servers, runs processes, drives Claude, reads files, reads mod state, draws
- Sees
- mcp__xcode__BuildProject calls, mcp__xcode__RunAllTests|mcp__xcode__RunSomeTests calls, mcp__xcode__RunProject calls, mcp__xcode__StopProject calls, mcp__xcode__XcodeSwitchScheme|mcp__xcode__XcodeSwitchRunDestination|mcp__xcode__XcodeSwitchTestPlan calls, mcp__xcode__RenderPreview calls, Edit|Write calls
- Draws in
AbovePromptPane- Hooks
session.startcommand.runtool.callsession.endui.render
From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.
How Claude Code mods work
- A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
- It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
- Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
- Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Details
- Repository
- artemnovichkov/xcode-mods
- Folder
mods/xcode-mods- Marketplace
xcode-mods- Author
- Artem Novichkov
- License
- MIT
- Last updated
- 28 October 2026
- Listed in
- awesome-claude-code-mods
FAQ
What is xcode-mods?
Xcode in Claude Code: build, run and tests pane, scheme/destination band, notifications and SwiftUI previews over headless Xcode MCP It is a mod for Claude Code, from artemnovichkov/xcode-mods on GitHub.
What can the xcode-mods mod access?
Its widest reach is "network" (MCP servers, runs processes, drives Claude, reads files, reads mod state, draws). It sees mcp__xcode__BuildProject calls, mcp__xcode__RunAllTests|mcp__xcode__RunSomeTests calls, mcp__xcode__RunProject calls, mcp__xcode__StopProject calls, mcp__xcode__XcodeSwitchScheme|mcp__xcode__XcodeSwitchRunDestination|mcp__xcode__XcodeSwitchTestPlan calls, mcp__xcode__RenderPreview calls, Edit|Write calls. It draws in AbovePrompt, Pane. Like any mod, it runs with your permissions.
How do I install xcode-mods?
Inside Claude Code (v2.1.287 or later), run /plugin marketplace add artemnovichkov/xcode-mods and then /plugin install xcode-mods@xcode-mods.
Is xcode-mods popular?
artemnovichkov/xcode-mods has 33 GitHub stars and 0 forks, and is included in 1 curated Claude Code list. It was last updated on 28 October 2026.
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