Claude Code mod

xcode-mods

Xcode in Claude Code: build, run and tests pane, scheme/destination band, notifications and SwiftUI previews over headless Xcode MCP

33 starsPane & dashboard mods Plugin marketplaceValidates on Claude Code 2.1.316 Source

Install

Inside Claude Code
/plugin marketplace add artemnovichkov/xcode-mods
/plugin install xcode-mods@xcode-mods

Mods install like plugins. Run /reload-plugins or start a new session to load it.

What it can access

Reach
L3Network: MCP servers, runs processes, drives Claude, reads files, reads mod state, draws
Sees
mcp__xcode__BuildProject calls, mcp__xcode__RunAllTests|mcp__xcode__RunSomeTests calls, mcp__xcode__RunProject calls, mcp__xcode__StopProject calls, mcp__xcode__XcodeSwitchScheme|mcp__xcode__XcodeSwitchRunDestination|mcp__xcode__XcodeSwitchTestPlan calls, mcp__xcode__RenderPreview calls, Edit|Write calls
Draws in
AbovePromptPane
Hooks
session.startcommand.runtool.callsession.endui.render

From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.

How Claude Code mods work

  • A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
  • It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
  • Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
  • Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Claude Code docs

Details

Folder
mods/xcode-mods
Marketplace
xcode-mods
Author
Artem Novichkov
License
MIT
Last updated
28 October 2026

FAQ

What is xcode-mods?

Xcode in Claude Code: build, run and tests pane, scheme/destination band, notifications and SwiftUI previews over headless Xcode MCP It is a mod for Claude Code, from artemnovichkov/xcode-mods on GitHub.

What can the xcode-mods mod access?

Its widest reach is "network" (MCP servers, runs processes, drives Claude, reads files, reads mod state, draws). It sees mcp__xcode__BuildProject calls, mcp__xcode__RunAllTests|mcp__xcode__RunSomeTests calls, mcp__xcode__RunProject calls, mcp__xcode__StopProject calls, mcp__xcode__XcodeSwitchScheme|mcp__xcode__XcodeSwitchRunDestination|mcp__xcode__XcodeSwitchTestPlan calls, mcp__xcode__RenderPreview calls, Edit|Write calls. It draws in AbovePrompt, Pane. Like any mod, it runs with your permissions.

How do I install xcode-mods?

Inside Claude Code (v2.1.287 or later), run /plugin marketplace add artemnovichkov/xcode-mods and then /plugin install xcode-mods@xcode-mods.

Is xcode-mods popular?

artemnovichkov/xcode-mods has 33 GitHub stars and 0 forks, and is included in 1 curated Claude Code list. It was last updated on 28 October 2026.

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