Claude Code mod
wizardingcode-developer-crew
Guided delivery where done is proven: the crew engine detects your project, records test-first, runs the real build, tests and checks, and holds the turn until the evidence says the work is done.
Install
git clone https://github.com/WizardingCode-io/wizardingcode-developer-crew.git
claude --plugin-dir ./wizardingcode-developer-crew/plugins/coreThe repo has no marketplace file, so load the plugin folder directly with --plugin-dir.
What it can access
- Reach
- L2Writes or runs: runs processes, drives Claude, persists state, draws
- Sees
- classic hooks, subagent spawns
- Draws in
AbovePromptPane- Hooks
session.startclassic.SessionStartcommand.runagent.spawnturn.completeui.render
From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.
How Claude Code mods work
- A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
- It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
- Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
- Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Details
- Folder
plugins/core- Author
- WizardingCode
- License
- MIT
- Last updated
- 1 November 2026
- Listed in
- awesome-claude-code-mods
FAQ
What is wizardingcode-developer-crew?
Guided delivery where done is proven: the crew engine detects your project, records test-first, runs the real build, tests and checks, and holds the turn until the evidence says the work is done. It is a mod for Claude Code, from WizardingCode-io/wizardingcode-developer-crew on GitHub.
What can the wizardingcode-developer-crew mod access?
Its widest reach is "writes or runs" (runs processes, drives Claude, persists state, draws). It sees classic hooks, subagent spawns. It draws in AbovePrompt, Pane. Like any mod, it runs with your permissions.
How do I install wizardingcode-developer-crew?
Clone WizardingCode-io/wizardingcode-developer-crew and start Claude Code with --plugin-dir pointing at the mod's folder (plugins/core).
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