Claude Code mod

sound-board

Plays a distinct sound for subagent spawn/finish/failure, permission asks, auto-mode denials, finished turns and more; pick, preview and mute per cue

Notification & sound modsValidates on Claude Code 2.1.316 Source

Install

From source
git clone https://github.com/tylergraydev/cc-mods.git
claude --plugin-dir ./cc-mods/sound-board

The repo has no marketplace file, so load the plugin folder directly with --plugin-dir.

What it can access

Reach
L2Writes or runs: runs processes, reads files, reads env vars, reads mod state, plays audio, persists state, draws
Sees
subagent spawns, compaction, classic hooks, every tool call
Draws in
Pane
Hooks
session.startsession.endagent.spawnturn.completesession.compactclassic.PermissionRequesttool.checkclassic.PermissionDeniedtool.callcommand.runui.render

From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.

How Claude Code mods work

  • A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
  • It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
  • Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
  • Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Claude Code docs

Details

Folder
sound-board
Author
tylergraydev
Last updated
12 October 2026

FAQ

What is sound-board?

Plays a distinct sound for subagent spawn/finish/failure, permission asks, auto-mode denials, finished turns and more; pick, preview and mute per cue It is a mod for Claude Code, from tylergraydev/cc-mods on GitHub.

What can the sound-board mod access?

Its widest reach is "writes or runs" (runs processes, reads files, reads env vars, reads mod state, plays audio, persists state, draws). It sees subagent spawns, compaction, classic hooks, every tool call. It draws in Pane. Like any mod, it runs with your permissions.

How do I install sound-board?

Clone tylergraydev/cc-mods and start Claude Code with --plugin-dir pointing at the mod's folder (sound-board).

More notification & sound mods

Browse the most popular Claude Code mods, all notification & sound mods, or the skills and MCP server directories.