Claude Code mod
skins
Skins for Claude Code: tool rows that open onto their input and answer, highlighted code, diff, table, math, Mermaid and shell cards, links, folding, a usage band, a calm mode and fifteen themes. /skin swaps them live.
Install
/plugin marketplace add hellosverre/claude-skins
/plugin install skins@hellosverre-modsMods install like plugins. Run /reload-plugins or start a new session to load it.
What it can access
- Reach
- L3Network: network, runs processes, drives Claude, writes the clipboard, reads files, reads env vars, reads settings, reads mod state, persists state, draws, other: $.skinCode.draws
- Sees
- classic hooks, every tool call, /"^mcp__skins__design$"/ calls
- Draws in
PaneToolUseToolGroupToolResultUserMessageAssistantMessageCommandOutputSpinnerTurnDurationAbovePromptAskUserQuestion- Hooks
engine.createskins.markdownsession.startclassic.SessionStartui.invalidateturn.startconfig.setsession.appendsession.measureturn.completetool.callcommand.runui.renderprompt.compose
From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.
How Claude Code mods work
- A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
- It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
- Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
- Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Details
- Repository
- hellosverre/claude-skins
- Folder
.- Marketplace
hellosverre-mods- Author
- hellosverre
- License
- MIT
- Last updated
- 23 October 2026
- Listed in
- awesome-claude-code-mods
FAQ
What is skins?
Skins for Claude Code: tool rows that open onto their input and answer, highlighted code, diff, table, math, Mermaid and shell cards, links, folding, a usage band, a calm mode and fifteen themes. /skin swaps them live. It is a mod for Claude Code, from hellosverre/claude-skins on GitHub.
What can the skins mod access?
Its widest reach is "network" (network, runs processes, drives Claude, writes the clipboard, reads files, reads env vars, reads settings, reads mod state, persists state, draws, other: $.skinCode.draws). It sees classic hooks, every tool call, /"^mcp__skins__design$"/ calls. It draws in Pane, ToolUse, ToolGroup, ToolResult, UserMessage, AssistantMessage, CommandOutput, Spinner, TurnDuration, AbovePrompt, AskUserQuestion. Like any mod, it runs with your permissions.
How do I install skins?
Inside Claude Code (v2.1.287 or later), run /plugin marketplace add hellosverre/claude-skins and then /plugin install skins@hellosverre-mods.
Is skins popular?
hellosverre/claude-skins has 253 GitHub stars and 0 forks, and is included in 1 curated Claude Code list. It was last updated on 23 October 2026.
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