Claude Code mod
skill-pulse
Live Pulse pane for Claude Code: skills, tools, subagents, context, tokens and activity, an owl that shows what Claude is doing, and a plan-first workflow that waits for your approval.
Install
/plugin marketplace add eunille/Claude-mod
/plugin install skill-pulse@eunille-modsMods install like plugins. Run /reload-plugins or start a new session to load it.
What it can access
- Reach
- L2Writes or runs: drives Claude, writes the prompt box, reads mod state, persists state, draws
- Sees
- every prompt, every tool call, mcp__skill-pulse__plan calls, every skill, subagent spawns
- Draws in
Pane- Hooks
session.startprompt.composecommand.runprompt.submittool.callskill.promptagent.spawnturn.startturn.stepturn.completeui.render
From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.
How Claude Code mods work
- A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
- It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
- Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
- Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Details
- Repository
- eunille/Claude-mod
- Folder
.- Marketplace
eunille-mods- Author
- eunille
- License
- MIT
- Last updated
- 13 October 2026
- Listed in
- awesome-claude-code-mods
FAQ
What is skill-pulse?
Live Pulse pane for Claude Code: skills, tools, subagents, context, tokens and activity, an owl that shows what Claude is doing, and a plan-first workflow that waits for your approval. It is a mod for Claude Code, from eunille/Claude-mod on GitHub.
What can the skill-pulse mod access?
Its widest reach is "writes or runs" (drives Claude, writes the prompt box, reads mod state, persists state, draws). It sees every prompt, every tool call, mcp__skill-pulse__plan calls, every skill, subagent spawns. It draws in Pane. Like any mod, it runs with your permissions.
How do I install skill-pulse?
Inside Claude Code (v2.1.287 or later), run /plugin marketplace add eunille/Claude-mod and then /plugin install skill-pulse@eunille-mods.
More context & usage mods
skill-map
vuon9/cc-mods
Pane showing which skills are loaded into the main conversation, how big they are, and where in the context window they landed
skill-trace
madolphe/skill-trace
See which skills and plugins activated in your Claude Code session, what triggered them, and what they really cost in tokens (with prompt-cache pricing).
skill-counter
ganbaroff/ai-guardrails-kit
Counts every skill expansion (typed /name, the Skill tool, a preload) in the plugin store, across sessions; /skill-usage shows the table. Observe-only: never changes what the model reads. No files, no network. English by default, Russian by a one-line switch.
skill-usage
JanSuthacheeva/claude-code-mods
Counts how often each skill is invoked, by you and by Claude, against sessions, prompts and turns, and shows it above the prompt
sisomewhere-usage
shissncg/claude-mods
Saves Claude Code's plan limits (5-hour and weekly) to a local file for the SI Somewhere agent
skilldock
effectustasi/kit
A minimal panel for your skills, plugins and MCP servers: what is active in this chat, what it costs in context, and one-press on/off.
Browse the most popular Claude Code mods, all context & usage mods, or the skills and MCP server directories.