Claude Code mod

progress-pane

Mission control for Claude sessions, in a Notebook look: a band and /progress pane in every session (model, effort, tokens, context, agents, gate, git), and with a worklog a validated worklog tool Claude updates at every step (done only after a green gate), facts the mod sees for itself (gate runs, commits, branch, agents, context and cost), drift hints where the two disagree, a band above the prompt, a /progress pane, and an Agents tab where every subagent has a pixel companion (the model picks the creature, the effort its accessory) with its own progress, figures and log. Also ships the /kickoff skill, which runs a multi-step plan to done on this worklog.

Pane & dashboard mods Plugin marketplaceValidates on Claude Code 2.1.316 Source

Install

Inside Claude Code
/plugin marketplace add Recokioshi/claude-kit
/plugin install progress-pane@claude-kit

Mods install like plugins. Run /reload-plugins or start a new session to load it.

What it can access

Reach
L2Writes or runs: runs processes, writes files, drives Claude, writes the prompt box, reads files, reads settings, reads mod state, persists state, draws
Sees
classic hooks, mcp__progress-pane__worklog calls, every tool call, subagent spawns
Draws in
AbovePromptPane
Hooks
session.startclassic.SessionStarttool.callagent.spawnturn.stepturn.startturn.completeprompt.composeui.rendercommand.run

From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.

How Claude Code mods work

  • A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
  • It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
  • Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
  • Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Claude Code docs

Details

Folder
mods/progress-pane
Marketplace
claude-kit
Author
Adrian Gaik
Last updated
16 October 2026

FAQ

What is progress-pane?

Mission control for Claude sessions, in a Notebook look: a band and /progress pane in every session (model, effort, tokens, context, agents, gate, git), and with a worklog a validated worklog tool Claude updates at every step (done only after a green gate), facts the mod sees for itself (gate runs, commits, branch, agents, context and cost), drift hints where the two disagree, a band above the prompt, a /progress pane, and an Agents tab where every subagent has a pixel companion (the model picks the creature, the effort its accessory) with its own progress, figures and log. Also ships the /kickoff skill, which runs a multi-step plan to done on this worklog. It is a mod for Claude Code, from Recokioshi/claude-kit on GitHub.

What can the progress-pane mod access?

Its widest reach is "writes or runs" (runs processes, writes files, drives Claude, writes the prompt box, reads files, reads settings, reads mod state, persists state, draws). It sees classic hooks, mcp__progress-pane__worklog calls, every tool call, subagent spawns. It draws in AbovePrompt, Pane. Like any mod, it runs with your permissions.

How do I install progress-pane?

Inside Claude Code (v2.1.287 or later), run /plugin marketplace add Recokioshi/claude-kit and then /plugin install progress-pane@claude-kit.

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