Claude Code mod

omnirealm

OmniRealm, a god-simulator sandbox in a side panel: terraform a procedural world, seed races and beasts, watch kingdoms rise and war, then intervene with storms, plagues and bombs. Pixel art on the desktop, text in the terminal: /omnirealm

Pane & dashboard modsValidates on Claude Code 2.1.316 Source

Install

From source
git clone https://github.com/Roberdinho/claude-mods.git
claude --plugin-dir ./claude-mods/plugins/omnirealm

The repo has no marketplace file, so load the plugin folder directly with --plugin-dir.

What it can access

Reach
L1Reads: reads mod state, persists state, draws
Draws in
Pane
Hooks
session.startcommand.runui.renderui.message

From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.

How Claude Code mods work

  • A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
  • It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
  • Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
  • Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Claude Code docs

Details

Folder
plugins/omnirealm
Author
R. Woeltjes
Last updated
15 October 2026

FAQ

What is omnirealm?

OmniRealm, a god-simulator sandbox in a side panel: terraform a procedural world, seed races and beasts, watch kingdoms rise and war, then intervene with storms, plagues and bombs. Pixel art on the desktop, text in the terminal: /omnirealm It is a mod for Claude Code, from Roberdinho/claude-mods on GitHub.

What can the omnirealm mod access?

Its widest reach is "reads" (reads mod state, persists state, draws). It draws in Pane. Like any mod, it runs with your permissions.

How do I install omnirealm?

Clone Roberdinho/claude-mods and start Claude Code with --plugin-dir pointing at the mod's folder (plugins/omnirealm).

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