Claude Code mod
omnirealm
OmniRealm, a god-simulator sandbox in a side panel: terraform a procedural world, seed races and beasts, watch kingdoms rise and war, then intervene with storms, plagues and bombs. Pixel art on the desktop, text in the terminal: /omnirealm
Install
git clone https://github.com/Roberdinho/claude-mods.git
claude --plugin-dir ./claude-mods/plugins/omnirealmThe repo has no marketplace file, so load the plugin folder directly with --plugin-dir.
What it can access
- Reach
- L1Reads: reads mod state, persists state, draws
- Draws in
Pane- Hooks
session.startcommand.runui.renderui.message
From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.
How Claude Code mods work
- A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
- It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
- Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
- Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Details
- Repository
- Roberdinho/claude-mods
- Folder
plugins/omnirealm- Author
- R. Woeltjes
- Last updated
- 15 October 2026
- Listed in
- awesome-claude-code-mods
FAQ
What is omnirealm?
OmniRealm, a god-simulator sandbox in a side panel: terraform a procedural world, seed races and beasts, watch kingdoms rise and war, then intervene with storms, plagues and bombs. Pixel art on the desktop, text in the terminal: /omnirealm It is a mod for Claude Code, from Roberdinho/claude-mods on GitHub.
What can the omnirealm mod access?
Its widest reach is "reads" (reads mod state, persists state, draws). It draws in Pane. Like any mod, it runs with your permissions.
How do I install omnirealm?
Clone Roberdinho/claude-mods and start Claude Code with --plugin-dir pointing at the mod's folder (plugins/omnirealm).
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