Claude Code mod
mochi-crew
A pixel-art cat companion that lives in a side pane and reacts to your real Claude Code session: edits, commands, subagents, turns, tests and bugs, with XP, missions, a session journal, and a session meter for model, context, prompt cache and limits or cost, and a live file tree of where Claude is working, plus a session badge that gives each session its own place for Mochi's desk, tints its Terminal tab and puts a matching emoji in its title, and Mochi Tutor, which quizzes you on the project and on what Claude changed, calling a model only when you press.
Install
/plugin marketplace add joeVenner/mochi-crew
/plugin install mochi-crew@mochi-crewMods install like plugins. Run /reload-plugins or start a new session to load it.
What it can access
- Reach
- Unknown
- Sees
- classic hooks, Edit calls, Write calls, NotebookEdit calls, Bash calls, Read calls, WebSearch calls, WebFetch calls, every tool call, subagent spawns
- Draws in
Pane- Hooks
session.endsession.measuresession.startclassic.UserPromptSubmitcommand.runtool.callagent.spawnturn.startturn.completeui.render
From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.
How Claude Code mods work
- A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
- It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
- Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
- Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Details
- Repository
- joeVenner/mochi-crew
- Folder
plugins/mochi-crew- Marketplace
mochi-crew- Author
- joeVenner
- License
- MIT
- Last updated
- 27 October 2026
- Listed in
- awesome-claude-code-mods
FAQ
What is mochi-crew?
A pixel-art cat companion that lives in a side pane and reacts to your real Claude Code session: edits, commands, subagents, turns, tests and bugs, with XP, missions, a session journal, and a session meter for model, context, prompt cache and limits or cost, and a live file tree of where Claude is working, plus a session badge that gives each session its own place for Mochi's desk, tints its Terminal tab and puts a matching emoji in its title, and Mochi Tutor, which quizzes you on the project and on what Claude changed, calling a model only when you press. It is a mod for Claude Code, from joeVenner/mochi-crew on GitHub.
What can the mochi-crew mod access?
Its reach could not be worked out from its code. It sees classic hooks, Edit calls, Write calls, NotebookEdit calls, Bash calls, Read calls, WebSearch calls, WebFetch calls, every tool call, subagent spawns. It draws in Pane. Like any mod, it runs with your permissions.
How do I install mochi-crew?
Inside Claude Code (v2.1.287 or later), run /plugin marketplace add joeVenner/mochi-crew and then /plugin install mochi-crew@mochi-crew.
Is mochi-crew popular?
joeVenner/mochi-crew has 1 GitHub stars and 0 forks, and is included in 1 curated Claude Code list. It was last updated on 27 October 2026.
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