Claude Code mod

keryx

Gives Claude Code a voice: after each reply, speaks a one- or two-sentence gist through a local Kokoro voice, shortened by a local Ollama model.

Notification & sound modsValidates on Claude Code 2.1.316 Source

Install

From source
git clone https://github.com/ajbarea/keryx.git
claude --plugin-dir ./keryx/.

The repo has no marketplace file, so load the plugin folder directly with --plugin-dir.

What it can access

Reach
L2Writes or runs: runs processes
Hooks
session.startcommand.run

From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.

How Claude Code mods work

  • A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
  • It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
  • Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
  • Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Claude Code docs

Details

Repository
ajbarea/keryx
Folder
.
Author
AJ Barea
License
MIT
Last updated
29 October 2026

FAQ

What is keryx?

Gives Claude Code a voice: after each reply, speaks a one- or two-sentence gist through a local Kokoro voice, shortened by a local Ollama model. It is a mod for Claude Code, from ajbarea/keryx on GitHub.

What can the keryx mod access?

Its widest reach is "writes or runs" (runs processes). Like any mod, it runs with your permissions.

How do I install keryx?

Clone ajbarea/keryx and start Claude Code with --plugin-dir pointing at the mod's folder (.).

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