Claude Code mod
fable-pin
Pins every subagent to the fable model: rewrites the model on agent.spawn unless the spawn is a fork, with /fable-pin on, off and status. Touches nothing but its own store. Needs function hooks (early access).
Install
/plugin marketplace add karanb192/claude-code-mods
/plugin install fable-pin@claude-code-modsMods install like plugins. Run /reload-plugins or start a new session to load it.
What it can access
- Reach
- L0Draws and remembers: persists state
- Sees
- subagent spawns
- Hooks
session.startcommand.runagent.spawn
From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.
How Claude Code mods work
- A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
- It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
- Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
- Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Details
- Repository
- karanb192/claude-code-mods
- Folder
plugins/fable-pin- Marketplace
claude-code-mods- Author
- Karan Bansal
- Type
- Workflow mods
- License
- MIT
- Last updated
- 19 October 2026
- Listed in
- awesome-claude-code-mods
FAQ
What is fable-pin?
Pins every subagent to the fable model: rewrites the model on agent.spawn unless the spawn is a fork, with /fable-pin on, off and status. Touches nothing but its own store. Needs function hooks (early access). It is a mod for Claude Code, from karanb192/claude-code-mods on GitHub.
What can the fable-pin mod access?
Its widest reach is "draws and remembers" (persists state). It sees subagent spawns. Like any mod, it runs with your permissions.
How do I install fable-pin?
Inside Claude Code (v2.1.287 or later), run /plugin marketplace add karanb192/claude-code-mods and then /plugin install fable-pin@claude-code-mods.
Is fable-pin popular?
karanb192/claude-code-mods has 44 GitHub stars and 0 forks, and is included in 1 curated Claude Code list. It was last updated on 19 October 2026.
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