Claude Code mod

crew-hq

Crew HQ: an HQ pane over every project's TASKS.md and a team of five subagents that pick up @claude tasks, huddle, and report back

Pane & dashboard mods Plugin marketplaceValidates on Claude Code 2.1.316 Source

Install

Inside Claude Code
/plugin marketplace add aayanrehman/crew-hq
/plugin install crew-hq@crew-hq

Mods install like plugins. Run /reload-plugins or start a new session to load it.

What it can access

Reach
L2Writes or runs: writes files, drives Claude, reads files, reads env vars, reads mod state, draws
Sees
subagent spawns, every tool call, Edit calls, Write calls
Draws in
AbovePromptPane
Hooks
session.startcommand.runagent.spawntool.callturn.completeprompt.composeui.render

From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.

How Claude Code mods work

  • A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
  • It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
  • Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
  • Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Claude Code docs

Details

Folder
mods/crew-hq
Marketplace
crew-hq
Author
Aayan Rehman
License
MIT
Last updated
11 October 2026

FAQ

What is crew-hq?

Crew HQ: an HQ pane over every project's TASKS.md and a team of five subagents that pick up @claude tasks, huddle, and report back It is a mod for Claude Code, from aayanrehman/crew-hq on GitHub.

What can the crew-hq mod access?

Its widest reach is "writes or runs" (writes files, drives Claude, reads files, reads env vars, reads mod state, draws). It sees subagent spawns, every tool call, Edit calls, Write calls. It draws in AbovePrompt, Pane. Like any mod, it runs with your permissions.

How do I install crew-hq?

Inside Claude Code (v2.1.287 or later), run /plugin marketplace add aayanrehman/crew-hq and then /plugin install crew-hq@crew-hq.

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