Claude Code mod
company-hq
Back office for the /company skill: every /company run is its own company (state file per company, several open at once), hires project specialists as agent types, enforces each company's optional budget cap on every spawn, shows the org and spend in a pane.
Install
/plugin marketplace add escapeboy/claude-code-kit
/plugin install company-hq@ai-prompts-modsMods install like plugins. Run /reload-plugins or start a new session to load it.
What it can access
- Reach
- L3Network: network, runs processes, writes files, drives Claude, reads files, reads env vars, reads mod state, persists state, draws
- Sees
- mcp__company-hq__open_project calls, mcp__company-hq__hire calls, mcp__company-hq__set_phase calls, mcp__company-hq__ask_user calls, mcp__company-hq__answer_question calls, mcp__company-hq__record_decision calls, mcp__company-hq__close_project calls, subagent spawns
- Draws in
Pane- Hooks
session.starttool.callagent.spawnturn.completecommand.runui.render
From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.
How Claude Code mods work
- A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
- It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
- Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
- Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Details
- Repository
- escapeboy/claude-code-kit
- Folder
17-mods/marketplace/mods/company-hq- Marketplace
ai-prompts-mods- Author
- escapeboy
- License
- MIT
- Last updated
- 9 October 2026
- Listed in
- awesome-claude-code-mods
FAQ
What is company-hq?
Back office for the /company skill: every /company run is its own company (state file per company, several open at once), hires project specialists as agent types, enforces each company's optional budget cap on every spawn, shows the org and spend in a pane. It is a mod for Claude Code, from escapeboy/claude-code-kit on GitHub.
What can the company-hq mod access?
Its widest reach is "network" (network, runs processes, writes files, drives Claude, reads files, reads env vars, reads mod state, persists state, draws). It sees mcp__company-hq__open_project calls, mcp__company-hq__hire calls, mcp__company-hq__set_phase calls, mcp__company-hq__ask_user calls, mcp__company-hq__answer_question calls, mcp__company-hq__record_decision calls, mcp__company-hq__close_project calls, subagent spawns. It draws in Pane. Like any mod, it runs with your permissions.
How do I install company-hq?
Inside Claude Code (v2.1.287 or later), run /plugin marketplace add escapeboy/claude-code-kit and then /plugin install company-hq@ai-prompts-mods.
Is company-hq popular?
escapeboy/claude-code-kit has 97 GitHub stars and 0 forks, and is included in 1 curated Claude Code list. It was last updated on 9 October 2026.
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