Claude Code mod

cockpit

One pane of tabs beside the transcript, and the $.cockpit noun other plugins fill. /cockpit opens it, and so does the Cockpit button in the band above the prompt: Session reads the context window, the turn count, the model and the cost, with a Raster sparkline of the context the session has spent turn by turn; Usage draws what the session cost — the four token counters the API reports, kept apart by whether the main loop or a subagent spent them, the models that answered, the plan windows as bars with what is left of each, and what every plugin's skill listing adds to the system prompt each turn; Stats reads ~/.claude/history.jsonl for the prompts this machine has typed — a contribution calendar, sessions, projects, active days and streaks, counted as prompts and never as tokens; Files lists what Claude read and wrote — file tools and shell commands alike — heaviest first, with the lines each file moved and the letter git gives it now, each row a button that rides the file on the next prompt and says so once it has; Tools tallies every tool call with its time and its failures, MCP tools by their server and their own name rather than the prefix they all share, and lists the last of them; Agents is the session's record of every subagent it started, each under the one that spawned it, with how long it ran and the status it ended on. A plugin adds its own tab in three lines through $.cockpit.tab, and the cockpit owns the pane, the rail, the hotkeys and the focus; hideTabs leaves any of them off the rail, a plugin’s as readily as a built-in one.

Pane & dashboard mods Plugin marketplace Source

Install

Inside Claude Code
/plugin marketplace add devohmycode/claude-mods
/plugin install cockpit@claude-devohmycode-mods

Mods install like plugins. Run /reload-plugins or start a new session to load it.

What it can access

Reach
L2Writes or runs: runs processes, reads files, reads env vars, persists state, draws
Sees
every tool call, every prompt, subagent spawns
Draws in
PromptHintAbovePromptPane
Hooks
engine.createsession.startui.rendercommand.runconfig.describeconfig.setui.closeui.focustool.callturn.completesession.measureprompt.submitagent.spawn

From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.

How Claude Code mods work

  • A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
  • It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
  • Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
  • Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Claude Code docs

Details

Folder
claude-cockpit-mod
Marketplace
claude-devohmycode-mods
Author
DevOhMyCode
License
MIT
Last updated
5 October 2026

FAQ

What is cockpit?

One pane of tabs beside the transcript, and the $.cockpit noun other plugins fill. /cockpit opens it, and so does the Cockpit button in the band above the prompt: Session reads the context window, the turn count, the model and the cost, with a Raster sparkline of the context the session has spent turn by turn; Usage draws what the session cost — the four token counters the API reports, kept apart by whether the main loop or a subagent spent them, the models that answered, the plan windows as bars with what is left of each, and what every plugin's skill listing adds to the system prompt each turn; Stats reads ~/.claude/history.jsonl for the prompts this machine has typed — a contribution calendar, sessions, projects, active days and streaks, counted as prompts and never as tokens; Files lists what Claude read and wrote — file tools and shell commands alike — heaviest first, with the lines each file moved and the letter git gives it now, each row a button that rides the file on the next prompt and says so once it has; Tools tallies every tool call with its time and its failures, MCP tools by their server and their own name rather than the prefix they all share, and lists the last of them; Agents is the session's record of every subagent it started, each under the one that spawned it, with how long it ran and the status it ended on. A plugin adds its own tab in three lines through $.cockpit.tab, and the cockpit owns the pane, the rail, the hotkeys and the focus; hideTabs leaves any of them off the rail, a plugin’s as readily as a built-in one. It is a mod for Claude Code, from devohmycode/claude-mods on GitHub.

What can the cockpit mod access?

Its widest reach is "writes or runs" (runs processes, reads files, reads env vars, persists state, draws). It sees every tool call, every prompt, subagent spawns. It draws in PromptHint, AbovePrompt, Pane. Like any mod, it runs with your permissions.

How do I install cockpit?

Inside Claude Code (v2.1.287 or later), run /plugin marketplace add devohmycode/claude-mods and then /plugin install cockpit@claude-devohmycode-mods.

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